Commit graph

9 commits

Author SHA1 Message Date
WayofTime
5c627d123c Initial push of the Inversion Pillars - this is before full implementation of features and before fixing the item model. 2016-09-11 10:02:06 -04:00
WayofTime
acde7ceccd Did some work on the Crushing ritual and made it so that it ignores liquids.
The Lava Ritual now places source blocks when the fluid is flowing.
Added the ability for my potions to (finally) have custom sprites.
2016-07-12 16:57:22 -04:00
WayofTime
98ed17fe21 Updated the Demon Aura hud by allowing it to actually see the Aura in the chunk - refresh rate is 50 ticks. 2016-07-10 15:27:26 -04:00
Nicholas Ignoffo
512600a677 Split EventHandler into multiple different handlers
Better organization allows for finding things easier
2016-05-30 18:20:31 -07:00
Nick
6c729db70c Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.

Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
WayofTime
22bd2f0628 Fixed WillChunks so that you should not get a null chunk when requested. 2016-03-14 20:16:31 -04:00
WayofTime
70f4c117d7 Added growth method for the crystals. 2016-02-26 22:11:28 -05:00
WayofTime
743af85a61 Added Demon Pylon (currently no model) which pulls demon will from surrounding chunks into its chunk. 2016-02-23 13:40:08 -05:00
WayofTime
2c49c49441 Started work on Demon Will Inversion system. 2016-02-21 20:10:56 -05:00