Commit graph

8 commits

Author SHA1 Message Date
WayofTime acde7ceccd Did some work on the Crushing ritual and made it so that it ignores liquids.
The Lava Ritual now places source blocks when the fluid is flowing.
Added the ability for my potions to (finally) have custom sprites.
2016-07-12 16:57:22 -04:00
WayofTime 98ed17fe21 Updated the Demon Aura hud by allowing it to actually see the Aura in the chunk - refresh rate is 50 ticks. 2016-07-10 15:27:26 -04:00
Nicholas Ignoffo 512600a677 Split EventHandler into multiple different handlers
Better organization allows for finding things easier
2016-05-30 18:20:31 -07:00
Nick 6c729db70c Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.

Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
WayofTime 22bd2f0628 Fixed WillChunks so that you should not get a null chunk when requested. 2016-03-14 20:16:31 -04:00
WayofTime 70f4c117d7 Added growth method for the crystals. 2016-02-26 22:11:28 -05:00
WayofTime 743af85a61 Added Demon Pylon (currently no model) which pulls demon will from surrounding chunks into its chunk. 2016-02-23 13:40:08 -05:00
WayofTime 2c49c49441 Started work on Demon Will Inversion system. 2016-02-21 20:10:56 -05:00