Arcaratus
aac2623440
Implement a functioning Blood Tank ( #969 )
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Added a search bar to the Upgrade Tomes Creative Tab
Updated some Altar fluid code (remove deprecated stuff)
Moved Rendering classes into appropriate package
Fix the localization errors on the Demon Crystals
A few cleanups here and there
2016-12-11 17:28:47 -08:00
Nicholas Ignoffo
1f31268669
Fix Mimic render ignoring meta ( #965 )
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Also re-implements Waila handler correctly
2016-11-11 16:50:44 -08:00
Nicholas Ignoffo
b1335f9e9a
Fix inversion pillar inventory rendering
2016-10-18 16:59:09 -07:00
Nicholas Ignoffo
1aad7ee531
Cleanup enum container implementation
2016-10-18 16:38:56 -07:00
WayofTime
e3c55da214
- Added the entries for the Skeleton Turret Array and the Updraft Array
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- Added the Bounce Array
2016-10-16 15:19:57 -04:00
WayofTime
5cb5ec4264
Changed most of the BlockString blocks to a BlockEnum in order to solve a loading issue with schematics.
2016-10-15 22:02:16 -04:00
Nicholas Ignoffo
3e0f3f5aa1
Rewrite base blocks to be less weird
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Added base ItemBlock classes for each base type (to be used later)
2016-10-15 09:21:30 -07:00
Nicholas Ignoffo
6be0af947a
Mimic blocks containing altar components work with altar ( #945 )
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This only provides minimal support. So your Blood Runes won't provide their effects. They are a *mimic*, after all.
2016-10-08 16:47:04 -07:00
WayofTime
a0b92c0c2f
Finished up the Inversion Pillar animation rendering.
2016-09-14 10:07:53 -04:00
WayofTime
dab6e0842b
Initial (unsuccessful) tests of the Inversion Pillar animations.
2016-09-14 08:47:46 -04:00
WayofTime
1e77b16bd7
Yeah.
2016-09-11 17:58:54 -04:00
WayofTime
5c627d123c
Initial push of the Inversion Pillars - this is before full implementation of features and before fixing the item model.
2016-09-11 10:02:06 -04:00
Nicholas Ignoffo
24b4c4b8d1
Made all item fields final
2016-09-10 17:04:24 -07:00
Nicholas Ignoffo
537ccc092c
Made all block fields final
2016-09-10 16:13:20 -07:00
Nicholas Ignoffo
f244f2c053
Remove the Pedestal
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It's unused and probably won't ever be used.
2016-09-10 13:19:11 -07:00
WayofTime
4b54f6d94c
Initial push of the Inversion Pillar before testing.
2016-09-10 16:13:05 -04:00
Nicholas Ignoffo
aec841ef85
Restore 1.9.4 compatibility
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Also includes cleanup of the stair class
2016-09-06 17:13:43 -07:00
WayofTime
976fa1981d
Finished dungeon block localization of all current Dungeon Blocks. Finished implementing BlockStringStairs. Added the WAILA compat for the Stairs.
2016-09-06 16:53:52 -04:00
WayofTime
74196dd67b
Finished Wall framework, including the fancy break particles.
2016-09-05 17:42:26 -04:00
Nicholas Ignoffo
a62e377801
Walls render in inventory now
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Includes a bit of cleanup and fixes pickblock on Pillars and Caps
2016-09-05 11:40:25 -07:00
WayofTime
78b035d0fd
Started work on most of the framework for the BlockStringWall - commiting so TehNut can fix my mistakes in life
2016-09-05 13:11:07 -04:00
WayofTime
afcba54df4
Finished adding all of the dungeon blocks and localized them. Added the appropriate models for rotated pillars/pillar caps.
2016-09-05 10:30:59 -04:00
WayofTime
10e9d046c3
Fixed the problem with the pillars not showing their proper textures \o\ /o/ \o/
2016-09-04 21:54:25 -04:00
WayofTime
f1b3d6f4bc
Finished the pillar but rearranged the .json for testing
2016-09-04 21:25:32 -04:00
WayofTime
1286efbca7
Finished adding the standard blocks and localized them - pillars are next
2016-09-04 18:09:04 -04:00
WayofTime
d52240813e
Initial work on pillars - needs some serious bug fixing!
2016-09-04 16:20:10 -04:00
WayofTime
4174be42b0
Added some Demon Will blocks for Yulife to peruse - more coming
2016-09-04 09:50:34 -04:00
WayofTime
3d372d18e3
Removed the Master Routing Node GUI.
2016-08-31 07:27:11 -04:00
WayofTime
b422e00019
Fixed SILLY rendering errors with the Mimic
2016-08-26 17:11:03 -04:00
WayofTime
421aa77c02
Worked on mimic spawning and death - needs some adjustments
2016-08-23 19:41:05 -04:00
WayofTime
0420779e5e
Added different types of mimic blocks and created their recipes
2016-08-23 17:35:43 -04:00
WayofTime
ebd7b1f8da
Updated mimics so that they store and display the meta for the block they want to mimic (using reflection).
2016-08-23 15:13:03 -04:00
WayofTime
117e692969
Made the mimics actually render chests and other TESRs properly - need to add non-opaque mimics for wider selection and for chests to not look like crud.
2016-08-22 19:55:15 -04:00
WayofTime
80bf140ee5
Made it so placed mimic blocks replace the block that you place it on unless you hold shift. Also worked on dungeon schematic saving/loading.
2016-08-22 14:22:18 -04:00
WayofTime
211d3906a4
Fixed a crash when mining the mimic block.
2016-08-14 19:16:31 -04:00
WayofTime
a2f89687be
Made it so blocks placed inside mimics from someone in Creative do not drop.
2016-08-14 19:14:08 -04:00
Nicholas Ignoffo
e3bb9f20bf
Mimic block selection box now mimics the mimic'ed block's selection box
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Say that 5 times fast
2016-08-14 12:32:21 -07:00
WayofTime
9508eec4b0
Created mimic blocks
2016-08-14 14:53:25 -04:00
WayofTime
c618f27a87
A bunch of back-end for Potions, as well as a minor glitch fix on the Demon Crystals when broken in incorrect manners.
2016-07-26 19:05:48 -04:00
WayofTime
e3b3d69d1d
Meteor Mash!
2016-07-13 17:18:34 -04:00
Nicholas Ignoffo
b582390cd6
Allow Blood Light to be replaced ( #840 )
2016-07-07 18:00:19 -07:00
WayofTime
ffdd72171b
Possible fix for the Magnetism ritual. Also turned Life Essence into a "solid" block for rendering
2016-07-02 19:35:08 -04:00
WayofTime
bb8552b4b5
Added the bare bones for the "movement array"
2016-06-28 13:55:26 -04:00
WayofTime
707be222f5
Added a small amount of Alchemy Array infrastructure.
2016-06-28 13:35:42 -04:00
WayofTime
11e56158d3
Fixed empty string storage in existing Alchemy Arrays.
2016-06-28 07:20:28 -04:00
WayofTime
587e94d197
Item Nodes can now be disabled by a (weak) redstone signal
2016-06-26 12:51:25 -04:00
Nicholas Ignoffo
0f7f0873e4
Fix Suppression Sigil placing source instead of flowing for life essence ( #814 )
2016-06-25 15:48:22 -07:00
WayofTime
8c4eff0d81
Formatting!
2016-06-23 21:43:27 -04:00
Arcaratus
6a2c30834e
Added holograms to TileMasterRitualStone and TileAltar ( #810 )
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* Added holograms to TileMasterRitualStone and TileAltar
-Right click with either Ritual Diviner or (name pending) Sanguine Sanctum to show up the hologram
-Ritual hologram disappears once ritual is activated
-Altar hologram disappears once altar reaches specified tier
-Fixed the Sigil of Holding configs
-Someone still needs to add in a recipe for the Sigil of Holding
-Disabled the Sanguine Sanctum right-click effect for now
-Kept the hologram from holding the Ritual Diviner in hand
-Someone needs to fix the lighting for the ritual hologram!
* Getters and formatting changes
* Re-implement commented out feature
* Moved the rendering completely to client-side
Have the Sanguine Book work again
Make it actually work
Tidy things up
* Cycles through tier when right clicked
* Re put onItemUse
* Add IAltarReader to ItemSigilHolding
2016-06-21 18:20:49 -07:00
Nicholas Ignoffo
7b653a4bb6
Merge branch '1.9-NetworkChange' into 1.9
2016-06-18 13:11:50 -07:00