Commit graph

67 commits

Author SHA1 Message Date
WayofTime dbf4232ca0 Fixed demon paths so that Double-tall grass doesn't mess it up 2014-12-10 21:33:04 -05:00
WayofTime 9ad3330e08 Minor tweaks + experimenting with a reagent guage for Project: Omega 2014-12-09 19:06:47 -05:00
WayofTime 22afbcbd11 Hoard demons no longer 1HKO'd by dagger 2014-12-05 15:11:05 -05:00
WayofTime d439ac92fc More demon village tweaks, adding more event functionality 2014-11-30 17:56:10 -05:00
WayofTime ce4b571010 Work on demons continues. 2014-11-24 17:22:38 -05:00
WayofTime 4db4b458da Fixed performance of the compression handler, and made the ritual checking a lot more streamlined. Allowed hoppers, etc, to interact with the chemistry set. 2014-11-22 10:15:29 -05:00
WayofTime ce08afaf9f Fixed ethereal slate not being craftable 2014-11-22 10:02:45 -05:00
WayofTime 2f1e79aa5d Added config to disable Bound Armour's custom model. Boo! 2014-11-20 11:42:43 -05:00
WayofTime 75dcf143d5 Adding CompressionHandler for superAwesomeSigilOfAwesome! 2014-11-20 07:57:08 -05:00
WayofTime 90aeaac6e2 (Yes, I nerfed the Green Grove.) 2014-11-19 18:48:26 -05:00
WayofTime 6ad0d3b702 Changed a few things. Waiting for xcomp to help fix my work environment 2014-11-15 16:17:51 -05:00
WayofTime beea2e875a Started working on allowing RitualDiviner to do directions.
Completed refactorization of spell system.
Increased protection against void damage while void sigil is in Bound Armour.
Added an OnRitualStop with an Enum input providing the action.
Added more events.
2014-11-12 17:14:43 -05:00
WayofTime d1fa088923 Added filled belljars to the creative tab 2014-11-02 14:41:52 -05:00
TehNut 2f9384220a Update buildscripts, re-add things that went missing, update mcmod.info 2014-10-31 17:50:25 -07:00
WayofTime 32946aca68 Moment of truth! 2014-10-31 18:07:43 -04:00
WayofTime 986ddb5d18 Hope this works 2014-10-31 18:05:33 -04:00
WayofTime a2b006105e Testing the creation of hell 2014-10-31 17:35:30 -04:00
Renamed from 1.7.10 Build Files/build.properties (Browse further)