Commit graph

3 commits

Author SHA1 Message Date
KohaiKhaos
5ac52fa8c9 Mob Sacrifice Array no longer kills bosses or players (#1371)
This is solving the issue I raised in https://github.com/WayofTime/BloodMagic/issues/1368
Added a single check to line 123 of src/main/java/WayofTime/bloodmagic/alchemyArray/AlchemyArrayEffectMobSacrifice.java.
The check makes sure the effective health of the currently targeted entity is above 0. So bosses and players are no longer set to -1 health when the array finishes crafting.
2018-07-22 06:54:46 -07:00
WayofTime
edf4564a07 Fancied up the rendering of the Mob Sacrifice array, as well as added more behaviour 2018-05-15 12:40:00 -04:00
WayofTime
389043dc64 Implemented the Mob Sacrifice Array.
Needs some cleaning up + added visuals, but appears functional.
2018-05-07 22:10:59 -04:00