Nicholas Ignoffo
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7516f9c5d3
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Added a way to view the progress towards the next upgrade level
Override `getProgress()` and return a value between 0.0 (0%) and 1.0 (100%)
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2016-07-29 21:10:22 -07:00 |
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WayofTime
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39df6d5bb0
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Fixed living armour's training bracelet so that it deactivates any training of upgrades not supported
Added "Experienced" living armour upgrade, which provides more xp from picked up orbs.
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2016-04-02 10:10:49 -04:00 |
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Nick
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6c729db70c
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Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.
Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
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2016-03-17 13:00:46 -07:00 |
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WayofTime
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64efaf854b
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Implemented most of the framework required for training specific Living Armour Upgrades.
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2016-02-14 21:50:32 -05:00 |
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WayofTime
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34335d66cc
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Added Living Armour stat tracker for movement. Implemented necessary methods for the armour.
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2016-01-02 22:04:51 -05:00 |
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WayofTime
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71421b7d88
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Formatted the code - Release state for Blood Magic 1.8.9-2.0.0-1
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2016-01-02 17:56:37 -05:00 |
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Arcaratus
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a8a0ae6e8b
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Teleposers and refractoring
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2016-01-01 12:08:17 -05:00 |
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WayofTime
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e48eedb874
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Changed formatting to have bracing on a new line
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2015-12-30 15:34:40 -05:00 |
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WayofTime
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eaa6226861
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Mostly finished the LivingArmour framework, which includes the upgrades and stat trackers.
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2015-12-03 10:18:05 -05:00 |
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WayofTime
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a3b12cb7e2
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Created framework for LivingArmour and the handling. Upgrade handling is not done.
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2015-12-02 21:30:54 -05:00 |
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