Nick
6c729db70c
Initial 1.9 commit
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This DOES NOT BUILD. Do not even attempt.
Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
2016-03-17 13:00:46 -07:00
WayofTime
134b11f177
Normalized code formatting.
2016-03-16 18:41:06 -04:00
Nick
6736d2cf4b
Fixed Blood Light Sigil not using LP ( #653 )
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Also a bandaid for accidental spamming of lights. 10 tick cooldown before being able to place another.
2016-03-14 20:18:54 -07:00
WayofTime
da6f410394
Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
2016-02-25 08:54:18 -05:00
Nick
8c1eaddb97
Rewrite Binding system to be fully automated
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No more manual handling of binding items to players. Retains all previous functionality.
I have tested on both the Client and Server and it seems to work just fine. If any issues arise from this, do not hesitate to yell at me.
The deprecated methods will be removed after beta.
2016-02-03 23:14:26 -08:00
WayofTime
27d63d5df3
Added blood lamp reagent, sigil effects, and the blood lamp array.
2016-01-31 14:31:16 -05:00
Nick
fdfcb5c5b7
Change how blocks/items are registered (desc)
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tterrag is a meany face and yelled at me for using class.getSimpleName(). So here's an API-friendly re-work of the registration system. This allows all our Items/Blocks to be obtained via the API. Just add a new enum.
2016-01-18 22:34:12 -08:00
Nick
d868414f5b
Sigils now don't do their effect when accessing blocks
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Should solve #557
2016-01-09 17:30:10 -08:00
Arcaratus
a8a0ae6e8b
Teleposers and refractoring
2016-01-01 12:08:17 -05:00
WayofTime
e8d1ff4997
Reformatting with Vindex's magic
2015-12-31 13:50:38 -05:00
Arcaratus
07097c00a9
Recipes commit
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Fix
2015-12-30 17:26:40 -05:00
WayofTime
e48eedb874
Changed formatting to have bracing on a new line
2015-12-30 15:34:40 -05:00
Arcaratus
aa0f7d81a0
Bound tools
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Fix errors
Fix
Fix
Patch
Patch
2015-12-29 14:56:32 -05:00
Arcaratus
5dff08380d
Basic sigils implementation
2015-12-27 19:38:12 -05:00