Nicholas Ignoffo
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7516f9c5d3
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Added a way to view the progress towards the next upgrade level
Override `getProgress()` and return a value between 0.0 (0%) and 1.0 (100%)
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2016-07-29 21:10:22 -07:00 |
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WayofTime
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e363ba8ffb
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- Fixed it so that the Sentient weaponry is actually repairable using any demon will crystals in an anvil
- Changed the stat tracker for Tough Palms so that it counts number of hearts sacrificed, not number of sacrifices
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2016-05-12 14:51:42 -04:00 |
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WayofTime
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39df6d5bb0
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Fixed living armour's training bracelet so that it deactivates any training of upgrades not supported
Added "Experienced" living armour upgrade, which provides more xp from picked up orbs.
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2016-04-02 10:10:49 -04:00 |
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Nick
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6c729db70c
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Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.
Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
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2016-03-17 13:00:46 -07:00 |
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WayofTime
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da6f410394
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Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
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2016-02-25 08:54:18 -05:00 |
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WayofTime
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64efaf854b
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Implemented most of the framework required for training specific Living Armour Upgrades.
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2016-02-14 21:50:32 -05:00 |
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Nick
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d769ee2d37
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Repackage living armor upgrades and trackers
all the organizations
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2016-01-28 14:56:49 -08:00 |
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