Nicholas Ignoffo
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08258fd6ef
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Run formatter
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2017-08-15 21:30:56 -07:00 |
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Nicholas Ignoffo
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348fee1e2a
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It compiles. Somehow.
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2017-08-15 20:21:55 -07:00 |
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Nicholas Ignoffo
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d80afb18f0
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More progress
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2017-01-01 21:43:34 -08:00 |
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WayofTime
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c5f0333aac
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Reorganized the AlchemyArrayEffects so it is easier to make more unique arrays. Also fixed an NPE when crafting sigils.
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2016-06-27 11:21:37 -04:00 |
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WayofTime
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adc100ee17
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(Possibly) further helped eliminate the memory leak issue.
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2016-06-26 10:09:18 -04:00 |
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Nick
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6c729db70c
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Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.
Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
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2016-03-17 13:00:46 -07:00 |
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Arcaratus
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a8a0ae6e8b
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Teleposers and refractoring
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2016-01-01 12:08:17 -05:00 |
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WayofTime
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e48eedb874
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Changed formatting to have bracing on a new line
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2015-12-30 15:34:40 -05:00 |
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WayofTime
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db5ab41728
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Fancified the mock binding alchemy array. Need to work on angle math so that the path speed along the path is constant, not the angle.
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2015-12-26 14:40:51 -05:00 |
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WayofTime
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3a59866475
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Added a rotation effect to the array when it is "crafting" the item.
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2015-12-23 22:30:13 -05:00 |
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WayofTime
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c54aa5d00e
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Finished the infrastructure for Alchemy Array crafting. Updated some Utils so that they work more generally. Added the ability for a delay to be present for effects.
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2015-12-23 20:19:06 -05:00 |
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WayofTime
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63c3853776
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Generated the initial infrastructure for Alchemy Array effects, which includes crafting. Needs to be hooked into by TileAlchemyArray.
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2015-12-23 18:45:47 -05:00 |
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