Nicholas Ignoffo
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eb76760919
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Routing system should accept I(Sided)Inventory
Stupid non-capability using n00bz0rz
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2016-06-21 19:33:26 -07:00 |
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WayofTime
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86efa8b1a3
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Updated the Alchemy Table recipe system so that it can provide better custom recipes
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2016-05-04 16:44:32 -04:00 |
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Nick
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6c729db70c
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Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.
Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
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2016-03-17 13:00:46 -07:00 |
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WayofTime
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8b6787b27c
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Converted the Master Routing Node so that it would use a TreeMap instead of a HashMap for sorting. Modified TestItemFilter so it actually worked without exceptions.
Added default item filter which allows all items through.
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2016-01-21 10:45:45 -05:00 |
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WayofTime
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2a028414b1
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Temporary bandaid of bandaids.
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2016-01-18 18:55:51 -05:00 |
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WayofTime
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815faa2ced
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Added routing filters as well as recipes and temp textures.
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2016-01-16 11:10:58 -05:00 |
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WayofTime
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33ba7cc38f
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Iiiiinnnnnnnnnntegeeerrrrrrr
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2016-01-15 06:44:26 -05:00 |
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WayofTime
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e888907350
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Fixed the LivingArmourHandler for defense so it no longer ate armour.
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2016-01-15 06:24:10 -05:00 |
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WayofTime
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652b6a45fd
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Initial framework for the item routing is completed
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2016-01-14 14:11:16 -05:00 |
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WayofTime
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a895809274
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Added packet handlers, guis, etc required to handle the routing nodes. Added the ability to have a different filter for each direction.
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2016-01-14 11:06:50 -05:00 |
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WayofTime
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ac919c7882
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Implemented ghost items for the inventory - will be adjusted.
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2016-01-14 08:27:09 -05:00 |
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WayofTime
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1b6e3442ae
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Fixed movement upgrade stat tracking.
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2016-01-12 12:38:51 -05:00 |
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