Commit graph

152 commits

Author SHA1 Message Date
AEon - Tobias
2c92a9e0c1 Crossdimensional Teleposition (including entities, into unloaded chunks etc) (#1385)
* AWAITING ALLOWANCE FROM BRANDON3055 (PERMISSION TO USE CODE SNIPPET FOR INTERDIMENSIONAL/CROSSDIMENSIONAL TELEPORT) COPYRIGHT ALL RIGHTS RESERVED FOR BRANDON3055 (CODE SNIPPET)
AWAITING ALLOWANCE FROM TEHNUT, WAYOFTIME TO USE FOREIGN CODE (AS IT NEEDS ALLOWANCE & POSSIBLE CREDITS)

DO NOT USE.

* Forgot something.

                   Requires permission from Brandon3055 (copyright on code snippet)
                   Requires permission from WayofTime, TehNut (because it uses foreign code that might need attribution)

                   Do not use.

* License permits usage.

Sorry for bothering everyone involved.

Don't merge. Teleposer broken. Teleposition sigil works though.

* IT WORKS!!!!

- re-enabled cross dimensional telepositioning
- works even if target teleposer is unloaded at the time of activation (force loads the chunk so the teleposer can be found, releases ticket when player arrives)
- entity teleposition works properly
- I'm tired and slightly insane
- nobody asked for this.

closes #973 (rewrite might still be needed though)

might be able to close the following issue:
    - #1198 (improved cross dimensional teleportation code thanks to brandon3055)

* Zombies stop holding onto tickets now.

* Oversight.
2018-08-07 17:50:56 -07:00
Arcaratus
b441e7fc1e SoulTicket internal implementation (#1372)
* Fix the Blood Tank BB

* Add modid to command localizations to prevent conflicts

* Fixed the items not being drawn on the right Y-level for the Sigil of Holding HUD
Corrected localizations of other lang files

* SoulTicket internal implementation

* do what TehNut says

* implement hashCode()

* Fix toggleable sigils draining on r-click when it shouldn't
Also moved the ItemSigil and ItemSigilToggleable to the sigil package (why wasn't it there???)
2018-08-07 15:27:12 -07:00
Nicholas Ignoffo
22e8290921 Teleposition Sigil should make sure a Teleposer is the destination (#1328) 2018-06-26 17:09:18 -07:00
Nicholas Ignoffo
03a2904bd1 Fixed holding sigil internal interactions
It will no longer tick unbound sigils and checks binding of stored sigil
on right click..
2018-04-07 12:24:28 -07:00
Nicholas Ignoffo
f535e331dd Removed all usages of PleaseStopUsingMe 2018-03-17 22:30:14 -07:00
Nicholas Ignoffo
fefeaf26af Holding sigil can provide it's own mesh provider now 2018-03-07 19:55:32 -08:00
Nicholas Ignoffo
554993ea79 Cleanup model registration 2018-03-07 19:43:00 -08:00
Nicholas Ignoffo
8a61741e0d Rewrite Transposition Sigil 2018-03-04 10:15:03 -08:00
WayofTime
08031e65f8 Fixed client-sided crash in the Blood Light sigil by rearranging a few arguments. 2018-03-02 15:21:51 -05:00
Nicholas Ignoffo
70d98455b7 Cleaned up a lot of different inspections 2018-03-01 19:27:39 -08:00
Nicholas Ignoffo
395f1188e7 Put fast miner array back up at Haste 3
It was ~~our~~ my fault.
2018-02-27 18:19:41 -08:00
Nicholas Ignoffo
2a43e53842 Rewrite IBindable to provide an object instead of storing 2 strings 2018-02-27 16:59:51 -08:00
Nicholas Ignoffo
77bdbed8b5 Nullcheck tile in Lava/Water/Void sigils (#1236) 2018-02-19 14:06:05 -08:00
Nicholas Ignoffo
0beef19ba1 Seer Sigil should display tranquility data (#1234) 2018-02-19 14:04:32 -08:00
Nicholas Ignoffo
c05336ac9f "Temporarily" disable cross-dimension entity teleports 2018-02-17 16:27:57 -08:00
Nicholas Ignoffo
2fecb427fd Merge apibutnotreally with the main packages
Do not consider anything outside of the true API safe to use. And even then,
I'm changing things. Just wait. Please I beg you.
2018-02-15 18:49:07 -08:00
Nicholas Ignoffo
616c08094b Run formatter 2018-02-14 23:38:57 -08:00
Nicholas Ignoffo
7167aba23c Move Divination output to a HUD element
RIP chat spam 2014-2018

:hype:
2018-02-12 19:45:09 -08:00
Nicholas Ignoffo
3286849309 Nerf fast miner array which is actually a buff (#1219)
I guess Vanilla can't handle Haste III?
2018-02-11 15:02:55 -08:00
Nicholas Ignoffo
ddaadfbe52 Swap the API packages
The new one is now built for the api jar and the old one is now internal.
It will slowly be moved around to sane places within the internal code. Most
of the features provided in the old "api" are addon specific features which
will generally rely on the main jar anyways. The new API will be specific
to compatibility features, such as blacklists, recipes, and value modification.
2018-02-05 17:04:46 -08:00
Nicholas Ignoffo
37ec0582eb Fixed the last of the model errors 2017-08-16 16:39:57 -07:00
Nicholas Ignoffo
08258fd6ef Run formatter 2017-08-15 21:30:56 -07:00
Nicholas Ignoffo
348fee1e2a It compiles. Somehow. 2017-08-15 20:21:55 -07:00
Nicholas Ignoffo
554c9852e6 Move commonly used API systems to a plugin based system
Create a class that implements IBloodMagicPlugin and annotate it with
`@BloodMagicPlugin`. The `register` method will be called during init.

Currently implemented systems:
- Blacklisting
  - Teleposer
  - Teleposer (entity)
  - Transposition
  - Well of Suffering
  - Green Grove
- Setting sacrificial values
- Adding altar components
2017-08-15 18:14:28 -07:00
Nicholas Ignoffo
5fcdd978d7 this doesn't compile yet, but have something to peek at 2017-08-14 20:53:46 -07:00
Nicholas Ignoffo
216bdb2d2e Fixed many sigils using the wrong stack for their logic (#1102)
This is why you use custom methods for things like this instead of MC methods
2017-03-14 19:33:13 -07:00
A_D
35ceb9d21e fixed inconsistent altar tier readout with seer's sigil (#1094)
(cherry picked from commit 2b92151)
2017-03-13 16:04:36 -07:00
Nicholas Ignoffo
f083e4e036 Fix Sigil of Holding (#1081) 2017-03-05 10:28:06 -08:00
Nicholas Ignoffo
c46ed3e648 Sigils should draw LP from the bound network, not the user
(cherry picked from commit 082d2b8)
2017-01-02 01:57:07 -08:00
Nicholas Ignoffo
a628adfde8 Lowercase all the tooltip strings 2017-01-02 01:18:29 -08:00
Nicholas Ignoffo
ed27873fbe It runs! 2017-01-02 00:10:28 -08:00
Nicholas Ignoffo
f5a68adc2e Remove all the package-info.java's
Except the API one
2017-01-01 21:49:52 -08:00
Nicholas Ignoffo
d80afb18f0 More progress 2017-01-01 21:43:34 -08:00
WayofTime
99f9d06659 - Fixed Phantom Bridge sigil glitch when travelling between dimensions and teleporting large distances. 2016-12-06 11:53:47 -05:00
Nicholas Ignoffo
b0007a1d36 Re-add FakePlayer check to sigils (#970)
whar did dey go?
2016-11-11 16:57:50 -08:00
WayofTime
a2317a3a8a Minor code laying out a new sigil. No functionality currently. 2016-10-25 17:02:33 -04:00
WayofTime
5e1c791908 Added the pages for a few arrays. Also disabled the Ritual for the downgrades temporarily. Final commit for -66 2016-10-22 16:52:35 -04:00
WayofTime
44e1c47e1c Added an alchemy array, the Array of the Fast Miner 2016-10-22 16:11:30 -04:00
WayofTime
59e10a782b Modified the Sigil of the Phantom Bridge so it better performs with speed modifications 2016-10-16 19:33:14 -04:00
WayofTime
ea43fbce7d Added the Sigil of Elasticity, the Sigil of the Claw, and the Sigil of Winter's Breath. 2016-10-14 20:51:21 -04:00
WayofTime
2e192ff29c Attempted to add a new schematic, but for some reason the generated schematic is non-functional. (Divination Sigil is in testing mode)
Added some more stuff to the Downgrade ritual.
2016-10-10 10:57:29 -04:00
Joseph C. Sible
e5276fba6f More Sigil of the Green Grove fixes and cleanup (#938)
When applying the bonemeal effect, apply it from the player using the sigil,
rather than from a fake player. (Looking at the commit history, this seems
to be this way solely because of overzealous copying and pasting from vanilla
ItemDye.) Also, play the effect for the use of bonemeal, rather than for
breaking a block. Finally, remove a parameter that's no longer necessary.
2016-10-01 13:18:48 -07:00
Joseph C. Sible
59704162a6 Fix Sigil of the Green Grove disappearing on modded crops (#937)
Currently, the Sigil of the Green Grove uses ForgeEventFactory.onApplyBonemeal
for its effects, which gives the right answer for all crops, but for modded
crops, it has the side effect of removing one item from the current stack
(since it's intended for actual bonemeal). That's not desired in this case,
since the sigil isn't supposed to get used up, so this change directly makes
and fires the event itself. This problem was originally reported in
josephcsible/ExpandedBonemeal#1.
2016-10-01 10:35:34 -07:00
WayofTime
e9517194f9 Fixed the Sigil of Translocation so that it does not crash when picking up certain blocks. Also removed the damned lightning. #918 2016-09-22 15:37:11 -04:00
WayofTime
ca96afa375 - Changed the recipe of the Acceleration rune so that it is a T4 rune.
- Added the Charging rune, which accumulates charge by using the LP from the Blood Altar (1 charge = 1 LP always). If enough charge is stored when crafting, the crafting occurs instantly.
2016-09-22 14:20:05 -04:00
WayofTime
9538e9aa0d Added a corrupted chicken, which hits very hard but stealths itself in between attacks. 2016-09-20 17:28:58 -04:00
WayofTime
d6c1d59e5d Updated the hp/damage/etc logic of the corrupted mobs in general, and made it so the sheep will cast resistance on hurt allies when nearby on a cooldown.
Added an alchemy array layer (WIP) for the sheep when it is casting a "spell".
2016-09-18 18:44:18 -04:00
WayofTime
7b55293a40 Added the initial body of the Corrupted sheep, as well as the rendering. Moved most of the aspected demon stuff to a new base class. 2016-09-17 08:06:31 -04:00
WayofTime
f900fef846 Removed the darn testing code from the Divination Sigil. >.> 2016-09-16 14:54:43 -04:00
WayofTime
f0a5b5274f Added a temporary texture overlay (borrowed from the Faithful 32x texture pack, until a unique one is made) for the corrupted zombie. Generalized enough so that new mobs can have them added easily. 2016-09-15 17:07:06 -04:00