Nicholas Ignoffo
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08258fd6ef
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Run formatter
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2017-08-15 21:30:56 -07:00 |
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Nicholas Ignoffo
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5fcdd978d7
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this doesn't compile yet, but have something to peek at
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2017-08-14 20:53:46 -07:00 |
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WayofTime
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d1a7a77034
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Made it so that when you acquire a Living Armour Upgrade from a Tome, it raises the corresponding Stat Tracker up to that upgrade level.
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2016-09-30 16:49:56 -04:00 |
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Nicholas Ignoffo
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7516f9c5d3
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Added a way to view the progress towards the next upgrade level
Override `getProgress()` and return a value between 0.0 (0%) and 1.0 (100%)
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2016-07-29 21:10:22 -07:00 |
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WayofTime
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6aff707708
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Added Fire Resistance Living Armour Upgrade, "Gift of Ignis."
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2016-06-18 16:59:56 -04:00 |
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Nicholas Ignoffo
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d550513f0a
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Update Forge + mappings
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2016-04-24 10:06:28 -07:00 |
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WayofTime
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39df6d5bb0
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Fixed living armour's training bracelet so that it deactivates any training of upgrades not supported
Added "Experienced" living armour upgrade, which provides more xp from picked up orbs.
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2016-04-02 10:10:49 -04:00 |
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WayofTime
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f0730791f7
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- Changed the growth behavior of the crystals
- Fixed Potion getting for various methods
- Started work on crystal automation ritual
- Finished first iteration of the iterator of AreaDescriptor
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2016-03-24 14:11:05 -04:00 |
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Nick
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6c729db70c
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Initial 1.9 commit
This DOES NOT BUILD. Do not even attempt.
Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
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2016-03-17 13:00:46 -07:00 |
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WayofTime
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da6f410394
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Lots of import rearrangement due to odd "clean up" algorithm. Added Crystals, which are very WIP.
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2016-02-25 08:54:18 -05:00 |
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WayofTime
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64efaf854b
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Implemented most of the framework required for training specific Living Armour Upgrades.
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2016-02-14 21:50:32 -05:00 |
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Nick
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e0fcf10a1b
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Minor Living Armor cleanup
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2016-01-28 22:37:19 -08:00 |
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Nick
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d769ee2d37
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Repackage living armor upgrades and trackers
all the organizations
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2016-01-28 14:56:49 -08:00 |
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