From ffeb0309a83cd804648089e712d5ff6e81ec943d Mon Sep 17 00:00:00 2001 From: Nicholas Ignoffo Date: Fri, 26 Aug 2016 18:10:33 -0700 Subject: [PATCH] Fix Elytra upgrade causing server to think you're always flying (#780) --- .../WayofTime/bloodmagic/item/armour/ItemLivingArmour.java | 5 ----- 1 file changed, 5 deletions(-) diff --git a/src/main/java/WayofTime/bloodmagic/item/armour/ItemLivingArmour.java b/src/main/java/WayofTime/bloodmagic/item/armour/ItemLivingArmour.java index f882232e..3c7286ca 100644 --- a/src/main/java/WayofTime/bloodmagic/item/armour/ItemLivingArmour.java +++ b/src/main/java/WayofTime/bloodmagic/item/armour/ItemLivingArmour.java @@ -339,11 +339,6 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgradeFromNBT(Constants.Mod.MODID + ".upgrade.elytra", chestStack); if (upgrade instanceof LivingArmourUpgradeElytra) { - if (spPlayer.motionY > -0.5D) - { - BloodMagicPacketHandler.INSTANCE.sendToServer(new PlayerFallDistancePacketProcessor(1)); - } - if (spPlayer.movementInput.jump && !spPlayer.onGround && spPlayer.motionY < 0.0D && !spPlayer.capabilities.isFlying) { if (spPlayer.motionY > -0.5D)