Worked on Soul Forge GUI and container. GUI texture is VERY WIP and the slot locations as well as the progress par will change. Don't work on it >:3

This commit is contained in:
WayofTime 2016-01-07 18:05:23 -05:00
parent 8b024e1703
commit fec2236114
8 changed files with 232 additions and 6 deletions

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package WayofTime.bloodmagic.tile;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.ITickable;
public class TileSoulForge extends TileInventory implements ITickable
{
public TileSoulForge()
{
super(6, "soulForge");
}
@Override
public void readFromNBT(NBTTagCompound tagCompound)
{
super.readFromNBT(tagCompound);
}
@Override
public void writeToNBT(NBTTagCompound tagCompound)
{
super.writeToNBT(tagCompound);
}
@Override
public void update()
{
}
}

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package WayofTime.bloodmagic.tile.container;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import WayofTime.bloodmagic.api.soul.ISoul;
import WayofTime.bloodmagic.api.soul.ISoulGem;
import WayofTime.bloodmagic.item.ItemTelepositionFocus;
public class ContainerSoulForge extends Container
{
private final IInventory tileForge;
public ContainerSoulForge(InventoryPlayer inventoryPlayer, IInventory tileForge)
{
this.tileForge = tileForge;
this.addSlotToContainer(new SlotSoul(tileForge, 0, 152, 51));
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 9; j++)
{
addSlotToContainer(new Slot(inventoryPlayer, j + i * 9 + 9, 8 + j * 18, 75 + i * 18));
}
}
for (int i = 0; i < 9; i++)
{
addSlotToContainer(new Slot(inventoryPlayer, i, 8 + i * 18, 133));
}
}
@Override
public ItemStack transferStackInSlot(EntityPlayer player, int slot)
{
ItemStack stack = null;
Slot slotObject = inventorySlots.get(slot);
int slots = inventorySlots.size();
if (slotObject != null && slotObject.getHasStack())
{
ItemStack stackInSlot = slotObject.getStack();
stack = stackInSlot.copy();
if (stack.getItem() instanceof ItemTelepositionFocus)
{
if (slot <= slots)
{
if (!this.mergeItemStack(stackInSlot, 0, slots, false))
{
return null;
}
} else if (!this.mergeItemStack(stackInSlot, slots, 36 + slots, false))
{
return null;
}
}
if (stackInSlot.stackSize == 0)
{
slotObject.putStack(null);
} else
{
slotObject.onSlotChanged();
}
if (stackInSlot.stackSize == stack.stackSize)
{
return null;
}
slotObject.onPickupFromSlot(player, stackInSlot);
}
return stack;
}
@Override
public boolean canInteractWith(EntityPlayer playerIn)
{
return this.tileForge.isUseableByPlayer(playerIn);
}
private class SlotSoul extends Slot
{
public SlotSoul(IInventory inventory, int slotIndex, int x, int y)
{
super(inventory, slotIndex, x, y);
}
@Override
public boolean isItemValid(ItemStack itemStack)
{
return itemStack.getItem() instanceof ISoulGem || itemStack.getItem() instanceof ISoul;
}
}
}