Worked on Soul Forge GUI and container. GUI texture is VERY WIP and the slot locations as well as the progress par will change. Don't work on it >:3

This commit is contained in:
WayofTime 2016-01-07 18:05:23 -05:00
parent 8b024e1703
commit fec2236114
8 changed files with 232 additions and 6 deletions

View file

@ -1,13 +1,15 @@
package WayofTime.bloodmagic.client.gui;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.tile.TileTeleposer;
import WayofTime.bloodmagic.tile.container.ContainerTeleposer;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.network.IGuiHandler;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.tile.TileSoulForge;
import WayofTime.bloodmagic.tile.TileTeleposer;
import WayofTime.bloodmagic.tile.container.ContainerSoulForge;
import WayofTime.bloodmagic.tile.container.ContainerTeleposer;
public class GuiHandler implements IGuiHandler
{
@ -20,6 +22,8 @@ public class GuiHandler implements IGuiHandler
{
case Constants.Gui.TELEPOSER_GUI:
return new ContainerTeleposer(player.inventory, (TileTeleposer) world.getTileEntity(pos));
case Constants.Gui.SOUL_FORGE_GUI:
return new ContainerSoulForge(player.inventory, (TileSoulForge) world.getTileEntity(pos));
}
return null;
@ -36,6 +40,8 @@ public class GuiHandler implements IGuiHandler
{
case Constants.Gui.TELEPOSER_GUI:
return new GuiTeleposer(player.inventory, (TileTeleposer) world.getTileEntity(pos));
case Constants.Gui.SOUL_FORGE_GUI:
return new GuiSoulForge(player.inventory, (TileSoulForge) world.getTileEntity(pos));
}
}