Worked on Soul Forge GUI and container. GUI texture is VERY WIP and the slot locations as well as the progress par will change. Don't work on it >:3

This commit is contained in:
WayofTime 2016-01-07 18:05:23 -05:00
parent 8b024e1703
commit fec2236114
8 changed files with 232 additions and 6 deletions

View file

@ -1,11 +1,20 @@
package WayofTime.bloodmagic.block;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.InventoryHelper;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.tile.TileSoulForge;
import WayofTime.bloodmagic.tile.TileTeleposer;
public class BlockSoulForge extends Block
public class BlockSoulForge extends BlockContainer
{
public BlockSoulForge()
{
@ -15,7 +24,7 @@ public class BlockSoulForge extends Block
setHardness(2.0F);
setResistance(5.0F);
setStepSound(soundTypeMetal);
setHarvestLevel("pickaxe", 2);
setHarvestLevel("pickaxe", 1);
setCreativeTab(BloodMagic.tabBloodMagic);
}
@ -42,4 +51,32 @@ public class BlockSoulForge extends Block
{
return 3;
}
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (world.getTileEntity(pos) instanceof TileSoulForge)
{
player.openGui(BloodMagic.instance, Constants.Gui.SOUL_FORGE_GUI, world, pos.getX(), pos.getY(), pos.getZ());
}
return true;
}
@Override
public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
{
if (worldIn.getTileEntity(pos) != null && worldIn.getTileEntity(pos) instanceof TileTeleposer)
{
InventoryHelper.dropInventoryItems(worldIn, pos, (TileTeleposer) worldIn.getTileEntity(pos));
}
super.breakBlock(worldIn, pos, state);
}
@Override
public TileEntity createNewTileEntity(World worldIn, int meta)
{
return new TileSoulForge();
}
}