Change how blocks/items are registered (desc)
tterrag is a meany face and yelled at me for using class.getSimpleName(). So here's an API-friendly re-work of the registration system. This allows all our Items/Blocks to be obtained via the API. Just add a new enum.
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69 changed files with 260 additions and 15 deletions
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@ -163,7 +163,15 @@ public class ModBlocks
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private static Block registerBlock(Block block, Class<? extends ItemBlock> itemBlock)
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{
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return registerBlock(block, itemBlock, block.getClass().getSimpleName());
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if (block.getRegistryName() == null) {
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BloodMagic.instance.getLogger().error("Attempted to register Block {} without setting a registry name. Block will not be registered. Please report this.", block.getClass().getCanonicalName());
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return block;
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}
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if (!ConfigHandler.blockBlacklist.contains(block.getRegistryName().split(":")[1]))
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GameRegistry.registerBlock(block, itemBlock);
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return block;
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}
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private static Block registerBlock(Block block, String name)
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@ -176,6 +184,14 @@ public class ModBlocks
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private static Block registerBlock(Block block)
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{
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return registerBlock(block, block.getClass().getSimpleName());
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if (block.getRegistryName() == null) {
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BloodMagic.instance.getLogger().error("Attempted to register Block {} without setting a registry name. Block will not be registered. Please report this.", block.getClass().getCanonicalName());
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return null;
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}
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if (!ConfigHandler.blockBlacklist.contains(block.getRegistryName().split(":")[1]))
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GameRegistry.registerBlock(block);
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return block;
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}
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}
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