Change how blocks/items are registered (desc)
tterrag is a meany face and yelled at me for using class.getSimpleName(). So here's an API-friendly re-work of the registration system. This allows all our Items/Blocks to be obtained via the API. Just add a new enum.
This commit is contained in:
parent
2a028414b1
commit
fdfcb5c5b7
69 changed files with 260 additions and 15 deletions
|
@ -1,5 +1,6 @@
|
|||
package WayofTime.bloodmagic.item.sigil;
|
||||
|
||||
import WayofTime.bloodmagic.api.Constants;
|
||||
import WayofTime.bloodmagic.api.util.helper.BindableHelper;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
|
@ -20,6 +21,7 @@ public class ItemSigilWater extends ItemSigilBase
|
|||
public ItemSigilWater()
|
||||
{
|
||||
super("water", 100);
|
||||
setRegistryName(Constants.BloodMagicItem.SIGIL_WATER.getRegName());
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue