Change how blocks/items are registered (desc)
tterrag is a meany face and yelled at me for using class.getSimpleName(). So here's an API-friendly re-work of the registration system. This allows all our Items/Blocks to be obtained via the API. Just add a new enum.
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parent
2a028414b1
commit
fdfcb5c5b7
69 changed files with 260 additions and 15 deletions
src/main/java/WayofTime/bloodmagic/block
BlockAlchemyArray.javaBlockAltar.javaBlockBloodLight.javaBlockBloodRune.javaBlockBloodStoneBrick.javaBlockCrystal.javaBlockInputRoutingNode.javaBlockItemRoutingNode.javaBlockLifeEssence.javaBlockMasterRoutingNode.javaBlockOutputRoutingNode.javaBlockPedestal.javaBlockPhantom.javaBlockRitualController.javaBlockRitualStone.javaBlockSoulForge.javaBlockSpectral.javaBlockTeleposer.javaBlockTestSpellBlock.java
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@ -27,6 +27,7 @@ public class BlockAlchemyArray extends BlockContainer
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super(Material.cloth);
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setUnlocalizedName(Constants.Mod.MODID + ".alchemyArray");
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setRegistryName(Constants.BloodMagicBlock.ALCHEMY_ARRAY.getRegName());
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setCreativeTab(BloodMagic.tabBloodMagic);
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this.setHardness(0.1f);
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this.setBlockBounds(0, 0, 0, 1, 0.1f, 1);
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@ -23,6 +23,7 @@ public class BlockAltar extends BlockContainer
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super(Material.rock);
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setUnlocalizedName(Constants.Mod.MODID + ".altar");
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setRegistryName(Constants.BloodMagicBlock.ALTAR.getRegName());
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setCreativeTab(BloodMagic.tabBloodMagic);
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setHardness(2.0F);
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setResistance(5.0F);
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@ -23,6 +23,7 @@ public class BlockBloodLight extends Block
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super(Material.cloth);
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setUnlocalizedName(Constants.Mod.MODID + ".bloodLight");
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setRegistryName(Constants.BloodMagicBlock.BLOOD_LIGHT.getRegName());
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}
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@Override
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@ -14,6 +14,7 @@ public class BlockBloodRune extends BlockString
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super(Material.rock, names);
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setUnlocalizedName(Constants.Mod.MODID + ".rune.");
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setRegistryName(Constants.BloodMagicBlock.BLOOD_RUNE.getRegName());
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setCreativeTab(BloodMagic.tabBloodMagic);
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setStepSound(soundTypeStone);
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setHardness(2.0F);
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@ -14,6 +14,7 @@ public class BlockBloodStoneBrick extends BlockString
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super(Material.rock, names);
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setUnlocalizedName(Constants.Mod.MODID + ".bloodstonebrick.");
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setRegistryName(Constants.BloodMagicBlock.BLOOD_STONE.getRegName());
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setCreativeTab(BloodMagic.tabBloodMagic);
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setHardness(2.0F);
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setResistance(5.0F);
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@ -14,6 +14,7 @@ public class BlockCrystal extends BlockString
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super(Material.rock, names);
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setUnlocalizedName(Constants.Mod.MODID + ".crystal.");
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setRegistryName(Constants.BloodMagicBlock.CRYSTAL.getRegName());
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setCreativeTab(BloodMagic.tabBloodMagic);
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setStepSound(soundTypeStone);
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setHardness(2.0F);
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@ -17,6 +17,7 @@ public class BlockInputRoutingNode extends BlockRoutingNode
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super();
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setUnlocalizedName(Constants.Mod.MODID + ".inputRouting");
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setRegistryName(Constants.BloodMagicBlock.INPUT_ROUTING_NODE.getRegName());
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}
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@Override
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@ -15,6 +15,7 @@ public class BlockItemRoutingNode extends BlockRoutingNode
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super();
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setUnlocalizedName(Constants.Mod.MODID + ".itemRouting");
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setRegistryName(Constants.BloodMagicBlock.ITEM_ROUTING_NODE.getRegName());
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}
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@Override
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@ -26,7 +26,7 @@ public class BlockLifeEssence extends BlockFluidClassic
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super(lifeEssence, Material.water);
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setUnlocalizedName(Constants.Mod.MODID + ".fluid.lifeEssence");
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setRegistryName(Constants.BloodMagicBlock.LIFE_ESSENCE.getRegName());
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lifeEssence.setBlock(this);
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BloodMagicAPI.setLifeEssence(lifeEssence);
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}
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@ -19,6 +19,7 @@ public class BlockMasterRoutingNode extends BlockContainer
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super(Material.rock);
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setUnlocalizedName(Constants.Mod.MODID + ".masterRouting");
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setRegistryName(Constants.BloodMagicBlock.MASTER_ROUTING_NODE.getRegName());
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setCreativeTab(BloodMagic.tabBloodMagic);
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setHardness(2.0F);
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setResistance(5.0F);
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@ -17,6 +17,7 @@ public class BlockOutputRoutingNode extends BlockRoutingNode
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super();
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setUnlocalizedName(Constants.Mod.MODID + ".outputRouting");
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setRegistryName(Constants.BloodMagicBlock.OUTPUT_ROUTING_NODE.getRegName());
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}
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@Override
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@ -23,6 +23,7 @@ public class BlockPedestal extends BlockStringContainer
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super(Material.rock, names);
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setUnlocalizedName(Constants.Mod.MODID + ".");
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setRegistryName(Constants.BloodMagicBlock.PEDESTAL.getRegName());
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setCreativeTab(BloodMagic.tabBloodMagic);
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setHardness(2.0F);
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setResistance(5.0F);
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@ -25,6 +25,7 @@ public class BlockPhantom extends BlockContainer
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super(Material.cloth);
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setUnlocalizedName(Constants.Mod.MODID + ".phantom");
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setRegistryName(Constants.BloodMagicBlock.PHANTOM.getRegName());
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setCreativeTab(BloodMagic.tabBloodMagic);
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}
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@ -30,6 +30,7 @@ public class BlockRitualController extends BlockStringContainer
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super(Material.rock, names);
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setUnlocalizedName(Constants.Mod.MODID + ".stone.ritual.");
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setRegistryName(Constants.BloodMagicBlock.RITUAL_CONTROLLER.getRegName());
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setCreativeTab(BloodMagic.tabBloodMagic);
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setStepSound(soundTypeStone);
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setHardness(2.0F);
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@ -18,6 +18,7 @@ public class BlockRitualStone extends BlockString implements IRitualStone
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super(Material.iron, names);
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setUnlocalizedName(Constants.Mod.MODID + ".ritualStone.");
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setRegistryName(Constants.BloodMagicBlock.RITUAL_STONE.getRegName());
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setCreativeTab(BloodMagic.tabBloodMagic);
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setStepSound(soundTypeStone);
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setHardness(2.0F);
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@ -22,6 +22,7 @@ public class BlockSoulForge extends BlockContainer
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super(Material.iron);
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setUnlocalizedName(Constants.Mod.MODID + ".soulForge");
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setRegistryName(Constants.BloodMagicBlock.SOUL_FORGE.getRegName());
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setHardness(2.0F);
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setResistance(5.0F);
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setStepSound(soundTypeMetal);
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@ -25,6 +25,7 @@ public class BlockSpectral extends BlockContainer
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super(Material.cloth);
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setUnlocalizedName(Constants.Mod.MODID + ".spectral");
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setRegistryName(Constants.BloodMagicBlock.SPECTRAL.getRegName());
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setBlockBounds(0, 0, 0, 0, 0, 0);
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}
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@ -24,6 +24,7 @@ public class BlockTeleposer extends BlockContainer
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setCreativeTab(BloodMagic.tabBloodMagic);
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setUnlocalizedName(Constants.Mod.MODID + ".teleposer");
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setRegistryName(Constants.BloodMagicBlock.TELEPOSER.getRegName());
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setHardness(2.0F);
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setResistance(5.0F);
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}
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@ -24,6 +24,7 @@ public class BlockTestSpellBlock extends Block
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setResistance(5.0F);
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setUnlocalizedName(Constants.Mod.MODID + ".testSpellBlock");
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setRegistryName("BlockTestSpellBlock");
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setCreativeTab(BloodMagic.tabBloodMagic);
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this.setDefaultState(this.blockState.getBaseState().withProperty(INPUT, EnumFacing.DOWN).withProperty(OUTPUT, EnumFacing.UP));
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}
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