Change how blocks/items are registered (desc)

tterrag is a meany face and yelled at me for using class.getSimpleName(). So here's an API-friendly re-work of the registration system. This allows all our Items/Blocks to be obtained via the API. Just add a new enum.
This commit is contained in:
Nick 2016-01-18 22:34:12 -08:00
parent 2a028414b1
commit fdfcb5c5b7
69 changed files with 260 additions and 15 deletions

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@ -27,6 +27,7 @@ public class BlockAlchemyArray extends BlockContainer
super(Material.cloth);
setUnlocalizedName(Constants.Mod.MODID + ".alchemyArray");
setRegistryName(Constants.BloodMagicBlock.ALCHEMY_ARRAY.getRegName());
setCreativeTab(BloodMagic.tabBloodMagic);
this.setHardness(0.1f);
this.setBlockBounds(0, 0, 0, 1, 0.1f, 1);

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@ -23,6 +23,7 @@ public class BlockAltar extends BlockContainer
super(Material.rock);
setUnlocalizedName(Constants.Mod.MODID + ".altar");
setRegistryName(Constants.BloodMagicBlock.ALTAR.getRegName());
setCreativeTab(BloodMagic.tabBloodMagic);
setHardness(2.0F);
setResistance(5.0F);

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@ -23,6 +23,7 @@ public class BlockBloodLight extends Block
super(Material.cloth);
setUnlocalizedName(Constants.Mod.MODID + ".bloodLight");
setRegistryName(Constants.BloodMagicBlock.BLOOD_LIGHT.getRegName());
}
@Override

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@ -14,6 +14,7 @@ public class BlockBloodRune extends BlockString
super(Material.rock, names);
setUnlocalizedName(Constants.Mod.MODID + ".rune.");
setRegistryName(Constants.BloodMagicBlock.BLOOD_RUNE.getRegName());
setCreativeTab(BloodMagic.tabBloodMagic);
setStepSound(soundTypeStone);
setHardness(2.0F);

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@ -14,6 +14,7 @@ public class BlockBloodStoneBrick extends BlockString
super(Material.rock, names);
setUnlocalizedName(Constants.Mod.MODID + ".bloodstonebrick.");
setRegistryName(Constants.BloodMagicBlock.BLOOD_STONE.getRegName());
setCreativeTab(BloodMagic.tabBloodMagic);
setHardness(2.0F);
setResistance(5.0F);

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@ -14,6 +14,7 @@ public class BlockCrystal extends BlockString
super(Material.rock, names);
setUnlocalizedName(Constants.Mod.MODID + ".crystal.");
setRegistryName(Constants.BloodMagicBlock.CRYSTAL.getRegName());
setCreativeTab(BloodMagic.tabBloodMagic);
setStepSound(soundTypeStone);
setHardness(2.0F);

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@ -17,6 +17,7 @@ public class BlockInputRoutingNode extends BlockRoutingNode
super();
setUnlocalizedName(Constants.Mod.MODID + ".inputRouting");
setRegistryName(Constants.BloodMagicBlock.INPUT_ROUTING_NODE.getRegName());
}
@Override

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@ -15,6 +15,7 @@ public class BlockItemRoutingNode extends BlockRoutingNode
super();
setUnlocalizedName(Constants.Mod.MODID + ".itemRouting");
setRegistryName(Constants.BloodMagicBlock.ITEM_ROUTING_NODE.getRegName());
}
@Override

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@ -26,7 +26,7 @@ public class BlockLifeEssence extends BlockFluidClassic
super(lifeEssence, Material.water);
setUnlocalizedName(Constants.Mod.MODID + ".fluid.lifeEssence");
setRegistryName(Constants.BloodMagicBlock.LIFE_ESSENCE.getRegName());
lifeEssence.setBlock(this);
BloodMagicAPI.setLifeEssence(lifeEssence);
}

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@ -19,6 +19,7 @@ public class BlockMasterRoutingNode extends BlockContainer
super(Material.rock);
setUnlocalizedName(Constants.Mod.MODID + ".masterRouting");
setRegistryName(Constants.BloodMagicBlock.MASTER_ROUTING_NODE.getRegName());
setCreativeTab(BloodMagic.tabBloodMagic);
setHardness(2.0F);
setResistance(5.0F);

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@ -17,6 +17,7 @@ public class BlockOutputRoutingNode extends BlockRoutingNode
super();
setUnlocalizedName(Constants.Mod.MODID + ".outputRouting");
setRegistryName(Constants.BloodMagicBlock.OUTPUT_ROUTING_NODE.getRegName());
}
@Override

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@ -23,6 +23,7 @@ public class BlockPedestal extends BlockStringContainer
super(Material.rock, names);
setUnlocalizedName(Constants.Mod.MODID + ".");
setRegistryName(Constants.BloodMagicBlock.PEDESTAL.getRegName());
setCreativeTab(BloodMagic.tabBloodMagic);
setHardness(2.0F);
setResistance(5.0F);

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@ -25,6 +25,7 @@ public class BlockPhantom extends BlockContainer
super(Material.cloth);
setUnlocalizedName(Constants.Mod.MODID + ".phantom");
setRegistryName(Constants.BloodMagicBlock.PHANTOM.getRegName());
setCreativeTab(BloodMagic.tabBloodMagic);
}

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@ -30,6 +30,7 @@ public class BlockRitualController extends BlockStringContainer
super(Material.rock, names);
setUnlocalizedName(Constants.Mod.MODID + ".stone.ritual.");
setRegistryName(Constants.BloodMagicBlock.RITUAL_CONTROLLER.getRegName());
setCreativeTab(BloodMagic.tabBloodMagic);
setStepSound(soundTypeStone);
setHardness(2.0F);

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@ -18,6 +18,7 @@ public class BlockRitualStone extends BlockString implements IRitualStone
super(Material.iron, names);
setUnlocalizedName(Constants.Mod.MODID + ".ritualStone.");
setRegistryName(Constants.BloodMagicBlock.RITUAL_STONE.getRegName());
setCreativeTab(BloodMagic.tabBloodMagic);
setStepSound(soundTypeStone);
setHardness(2.0F);

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@ -22,6 +22,7 @@ public class BlockSoulForge extends BlockContainer
super(Material.iron);
setUnlocalizedName(Constants.Mod.MODID + ".soulForge");
setRegistryName(Constants.BloodMagicBlock.SOUL_FORGE.getRegName());
setHardness(2.0F);
setResistance(5.0F);
setStepSound(soundTypeMetal);

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@ -25,6 +25,7 @@ public class BlockSpectral extends BlockContainer
super(Material.cloth);
setUnlocalizedName(Constants.Mod.MODID + ".spectral");
setRegistryName(Constants.BloodMagicBlock.SPECTRAL.getRegName());
setBlockBounds(0, 0, 0, 0, 0, 0);
}

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@ -24,6 +24,7 @@ public class BlockTeleposer extends BlockContainer
setCreativeTab(BloodMagic.tabBloodMagic);
setUnlocalizedName(Constants.Mod.MODID + ".teleposer");
setRegistryName(Constants.BloodMagicBlock.TELEPOSER.getRegName());
setHardness(2.0F);
setResistance(5.0F);
}

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@ -24,6 +24,7 @@ public class BlockTestSpellBlock extends Block
setResistance(5.0F);
setUnlocalizedName(Constants.Mod.MODID + ".testSpellBlock");
setRegistryName("BlockTestSpellBlock");
setCreativeTab(BloodMagic.tabBloodMagic);
this.setDefaultState(this.blockState.getBaseState().withProperty(INPUT, EnumFacing.DOWN).withProperty(OUTPUT, EnumFacing.UP));
}