Change how blocks/items are registered (desc)
tterrag is a meany face and yelled at me for using class.getSimpleName(). So here's an API-friendly re-work of the registration system. This allows all our Items/Blocks to be obtained via the API. Just add a new enum.
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69 changed files with 260 additions and 15 deletions
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@ -35,8 +35,9 @@ public class BloodMagicAPI
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private static Fluid lifeEssence;
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/**
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* Used to obtain Items from BloodMagic. Use the constants above for common
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* items in case internal names change.
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* Used to obtain Items from BloodMagic. Use
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* {@link WayofTime.bloodmagic.api.Constants.BloodMagicItem} to get
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* the registered name.
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*
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* @param name
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* - The registered name of the item. Usually the same as the class
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@ -48,6 +49,43 @@ public class BloodMagicAPI
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return GameRegistry.findItem(Constants.Mod.MODID, name);
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}
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/**
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* @see #getItem(String)
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*
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* @param bloodMagicItem
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* - The {@link WayofTime.bloodmagic.api.Constants.BloodMagicItem} to get.
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* @return - The requested Item
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*/
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public static Item getItem(Constants.BloodMagicItem bloodMagicItem) {
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return getItem(bloodMagicItem.getRegName());
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}
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/**
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* Used to obtain Blocks from BloodMagic. Use
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* {@link WayofTime.bloodmagic.api.Constants.BloodMagicBlock} to get
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* the registered name.
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*
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* @param name
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* - The registered name of the block. Usually the same as the class
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* name.
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* @return - The requested Block
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*/
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public static Block getBlock(String name)
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{
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return GameRegistry.findBlock(Constants.Mod.MODID, name);
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}
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/**
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* @see #getBlock(String)
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*
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* @param bloodMagicBlock
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* - The {@link WayofTime.bloodmagic.api.Constants.BloodMagicBlock} to get.
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* @return - The requested Block
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*/
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public static Block getBlock(Constants.BloodMagicBlock bloodMagicBlock) {
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return getBlock(bloodMagicBlock.getRegName());
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}
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/**
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* Used to add a {@link BlockStack} to the Teleposer blacklist that cannot
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* be changed via Configuration files.
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