Changed so items only give their "bonus" while in hand - will change for LivingArmour too.
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5 changed files with 25 additions and 13 deletions
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@ -209,8 +209,11 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IA
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public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack)
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{
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Multimap<String, AttributeModifier> multimap = HashMultimap.<String, AttributeModifier>create();
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multimap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getActivated(stack) ? getDamageOfActivatedSword(stack) : 2, 0));
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multimap.put(SharedMonsterAttributes.ATTACK_SPEED.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", -2.4, 0));
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if (slot == EntityEquipmentSlot.MAINHAND)
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{
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multimap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getActivated(stack) ? getDamageOfActivatedSword(stack) : 2, 0));
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multimap.put(SharedMonsterAttributes.ATTACK_SPEED.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", -2.4, 0));
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}
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return multimap;
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}
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