Set it so that clicking on a mimic block that has a potion set to it on different sides will allow the person to set the player detection radius, potion spawn radius, and potion spawn intervals.
Also made it so that you can set the player detection of the sentient mimic blocks.
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parent
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commit
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2 changed files with 115 additions and 28 deletions
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@ -252,8 +252,8 @@ tile.BloodMagic.demonCrystalSTEADFAST.name=Steadfast Will Crystal Cluster
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tile.BloodMagic.mimic.nohitbox.name=Ethereal Opaque Mimic Block
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tile.BloodMagic.mimic.solidopaque.name=Opaque Mimic Block
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tile.BloodMagic.mimic.solidclear.name=Clear Ethereal Mimic Block
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tile.BloodMagic.mimic.solidlight.name=Lighted Ethereal Mimic Block
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tile.BloodMagic.mimic.solidclear.name=Clear Mimic Block
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tile.BloodMagic.mimic.solidlight.name=Lighted Mimic Block
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tile.BloodMagic.mimic.sentient.name=Sentient Mimic Block
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# Fluids
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@ -589,6 +589,12 @@ chat.BloodMagic.altar.nextTier=The next tier of blood altar is missing %s at %s.
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chat.BloodMagic.mimic.potionSet=Potion trap has been set.
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chat.BloodMagic.mimic.potionRemove=Potion trap has been disabled.
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chat.BloodMagic.mimic.potionInterval.up=Potion Interval has been increased to: %d ticks.
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chat.BloodMagic.mimic.potionInterval.down=Potion Interval has been decreased to: %d ticks.
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chat.BloodMagic.mimic.detectRadius.up=Player detection radius has been increased to: %d blocks.
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chat.BloodMagic.mimic.detectRadius.down=Player detection radius has been decreased to: %d blocks.
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chat.BloodMagic.mimic.potionSpawnRadius.up=Potion spawning radius has been increased to: %d blocks.
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chat.BloodMagic.mimic.potionSpawnRadius.down=Potion spawning radius has been decreased to: %d blocks.
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# entity
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entity.BloodMagic.SentientSpecter.name=Sentient Specter
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