Snares can no longer hit the thrower of the snare within 20 ticks of throwing it ()

Added the "Diseased" upgrade, which vastly decreases healing potency.
This commit is contained in:
WayofTime 2016-11-11 10:42:56 -05:00
parent 33b799723c
commit fb38c2e8b8
8 changed files with 123 additions and 6 deletions
src/main/java/WayofTime/bloodmagic/registry

View file

@ -8,6 +8,7 @@ import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeDisoriente
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeMeleeDecrease;
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeQuenched;
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeSlippery;
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeSlowHeal;
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeSlowness;
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeStormTrooper;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerArrowShot;
@ -112,5 +113,6 @@ public class ModArmourTrackers
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeDisoriented(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeDigSlowdown(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeStormTrooper(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSlowHeal(0));
}
}