Pushing changes in 1.7.2 to 1.6.4 build
This commit is contained in:
parent
a4a02b4118
commit
fa9112493c
170 changed files with 4803 additions and 272 deletions
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package WayofTime.alchemicalWizardry.common.renderer.model;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraftforge.common.util.ForgeDirection;
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public class ModelSpellModifierBlock extends ModelBase
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{
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//fields
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ModelRenderer core;
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ModelRenderer inputMain;
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ModelRenderer Shape2;
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ModelRenderer Shape3;
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ModelRenderer Shape4;
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ModelRenderer Shape5;
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ModelRenderer Shape6;
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ModelRenderer Shape7;
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ModelRenderer Shape8;
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ModelRenderer Shape9;
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ModelRenderer outputMain;
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ModelRenderer Shape11;
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ModelRenderer Shape12;
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ModelRenderer Shape13;
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ModelRenderer Shape14;
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ModelRenderer output1;
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ModelRenderer output2;
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ModelRenderer output3;
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ModelRenderer output4;
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public ModelSpellModifierBlock()
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{
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textureWidth = 64;
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textureHeight = 64;
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core = new ModelRenderer(this, 0, 0);
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core.addBox(-3F, -3F, -3F, 6, 6, 6);
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core.setRotationPoint(0F, 16F, 0F);
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core.setTextureSize(64, 64);
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core.mirror = true;
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setRotation(core, 0F, 0F, 0F);
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inputMain = new ModelRenderer(this, 25, 18);
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inputMain.addBox(-2F, -2F, -8F, 4, 4, 1);
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inputMain.setRotationPoint(0F, 16F, 0F);
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inputMain.setTextureSize(64, 64);
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inputMain.mirror = true;
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setRotation(inputMain, 0F, 0F, 0F);
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Shape2 = new ModelRenderer(this, 0, 13);
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Shape2.addBox(-5F, -5F, -8F, 10, 2, 2);
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Shape2.setRotationPoint(0F, 16F, 0F);
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Shape2.setTextureSize(64, 64);
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Shape2.mirror = true;
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setRotation(Shape2, 0F, 0F, 0F);
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Shape3 = new ModelRenderer(this, 0, 27);
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Shape3.addBox(-5F, 3F, -8F, 10, 2, 2);
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Shape3.setRotationPoint(0F, 16F, 0F);
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Shape3.setTextureSize(64, 64);
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Shape3.mirror = true;
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setRotation(Shape3, 0F, 0F, 0F);
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Shape4 = new ModelRenderer(this, 16, 18);
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Shape4.addBox(3F, -3F, -8F, 2, 6, 2);
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Shape4.setRotationPoint(0F, 16F, 0F);
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Shape4.setTextureSize(64, 64);
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Shape4.mirror = true;
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setRotation(Shape4, 0F, 0F, 0F);
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Shape5 = new ModelRenderer(this, 0, 18);
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Shape5.addBox(-5F, -3F, -8F, 2, 6, 2);
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Shape5.setRotationPoint(0F, 16F, 0F);
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Shape5.setTextureSize(64, 64);
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Shape5.mirror = true;
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setRotation(Shape5, 0F, 0F, 0F);
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Shape6 = new ModelRenderer(this, 0, 32);
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Shape6.addBox(-1F, -6F, -7F, 2, 1, 5);
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Shape6.setRotationPoint(0F, 16F, 0F);
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Shape6.setTextureSize(64, 64);
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Shape6.mirror = true;
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setRotation(Shape6, 0F, 0F, 0F);
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Shape7 = new ModelRenderer(this, 15, 32);
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Shape7.addBox(-2F, -6F, -2F, 4, 1, 4);
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Shape7.setRotationPoint(0F, 16F, 0F);
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Shape7.setTextureSize(64, 64);
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Shape7.mirror = true;
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setRotation(Shape7, 0F, 0F, 0F);
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Shape8 = new ModelRenderer(this, 15, 39);
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Shape8.addBox(-2F, 5F, -2F, 4, 1, 4);
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Shape8.setRotationPoint(0F, 16F, 0F);
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Shape8.setTextureSize(64, 64);
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Shape8.mirror = true;
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setRotation(Shape8, 0F, 0F, 0F);
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Shape9 = new ModelRenderer(this, 0, 39);
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Shape9.addBox(-1F, 5F, -7F, 2, 1, 5);
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Shape9.setRotationPoint(0F, 16F, 0F);
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Shape9.setTextureSize(64, 64);
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Shape9.mirror = true;
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setRotation(Shape9, 0F, 0F, 0F);
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outputMain = new ModelRenderer(this, 51, 23);
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outputMain.addBox(7F, -2F, -2F, 1, 4, 4);
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outputMain.setRotationPoint(0F, 16F, 0F);
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outputMain.setTextureSize(64, 64);
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outputMain.mirror = true;
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setRotation(outputMain, 0F, 0F, 0F);
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Shape11 = new ModelRenderer(this, 13, 46);
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Shape11.addBox(5F, -2F, -2F, 1, 4, 4);
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Shape11.setRotationPoint(0F, 16F, 0F);
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Shape11.setTextureSize(64, 64);
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Shape11.mirror = true;
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setRotation(Shape11, 0F, 0F, 0F);
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Shape12 = new ModelRenderer(this, 0, 46);
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Shape12.addBox(5F, -1F, -7F, 1, 2, 5);
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Shape12.setRotationPoint(0F, 16F, 0F);
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Shape12.setTextureSize(64, 64);
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Shape12.mirror = true;
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setRotation(Shape12, 0F, 0F, 0F);
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Shape13 = new ModelRenderer(this, 0, 56);
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Shape13.addBox(-6F, -1F, -7F, 1, 2, 5);
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Shape13.setRotationPoint(0F, 16F, 0F);
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Shape13.setTextureSize(64, 64);
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Shape13.mirror = true;
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setRotation(Shape13, 0F, 0F, 0F);
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Shape14 = new ModelRenderer(this, 13, 56);
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Shape14.addBox(-6F, -2F, -2F, 1, 4, 4);
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Shape14.setRotationPoint(0F, 16F, 0F);
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Shape14.setTextureSize(64, 64);
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Shape14.mirror = true;
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setRotation(Shape14, 0F, 0F, 0F);
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output1 = new ModelRenderer(this, 51, 18);
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output1.addBox(5F, -5F, -5F, 3, 2, 2);
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output1.setRotationPoint(0F, 16F, 0F);
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output1.setTextureSize(64, 64);
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output1.mirror = true;
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setRotation(output1, 0F, 0F, 0F);
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output2 = new ModelRenderer(this, 51, 18);
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output2.addBox(5F, -5F, 3F, 3, 2, 2);
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output2.setRotationPoint(0F, 16F, 0F);
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output2.setTextureSize(64, 64);
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output2.mirror = true;
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setRotation(output2, 0F, 0F, 0F);
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output3 = new ModelRenderer(this, 51, 18);
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output3.addBox(5F, 3F, -5F, 3, 2, 2);
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output3.setRotationPoint(0F, 16F, 0F);
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output3.setTextureSize(64, 64);
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output3.mirror = true;
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setRotation(output3, 0F, 0F, 0F);
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output4 = new ModelRenderer(this, 51, 18);
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output4.addBox(5F, 3F, 3F, 3, 2, 2);
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output4.setRotationPoint(0F, 16F, 0F);
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output4.setTextureSize(64, 64);
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output4.mirror = true;
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setRotation(output4, 0F, 0F, 0F);
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}
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public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5, ForgeDirection input, ForgeDirection output)
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{
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super.render(entity, f, f1, f2, f3, f4, f5);
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setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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float xInputRot = 0.0f;
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float yInputRot = 0.0f;
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float zInputRot = 0.0f;
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float xOutputRot = 0.0f;
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float yOutputRot = 0.0f;
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float zOutputRot = 0.0f;
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switch (input)
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{
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case NORTH:
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xInputRot = 0.0f;
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yInputRot = 0.0f;
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zInputRot = 0.0f;
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break;
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case EAST:
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xInputRot = 0.0f;
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yInputRot = (float) (0.5f * Math.PI);
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zInputRot = 0.0f;
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break;
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case SOUTH:
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xInputRot = 0.0f;
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yInputRot = (float) (1.0f * Math.PI);
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zInputRot = 0.0f;
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break;
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case WEST:
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xInputRot = 0.0f;
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yInputRot = (float) (-0.5f * Math.PI);
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zInputRot = 0.0f;
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break;
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case UP:
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xInputRot = (float) (-0.5f * Math.PI);
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yInputRot = 0.0f;
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zInputRot = 0.0f;
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break;
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case DOWN:
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xInputRot = (float) (0.5f * Math.PI);
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yInputRot = 0.0f;
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zInputRot = 0.0f;
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break;
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default:
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break;
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}
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switch (output)
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{
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case NORTH:
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xOutputRot = 0.0f;
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yOutputRot = (float) (0.5f * Math.PI);
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zOutputRot = 0.0f;
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break;
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case EAST:
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xOutputRot = 0.0f;
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yOutputRot = (float) (1.0f * Math.PI);
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zOutputRot = 0.0f;
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break;
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case SOUTH:
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xOutputRot = 0.0f;
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yOutputRot = (float) (-0.5f * Math.PI);
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zOutputRot = 0.0f;
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break;
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case WEST:
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xOutputRot = 0.0f;
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yOutputRot = 0.0f;
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zOutputRot = 0.0f;
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break;
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case UP:
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xOutputRot = 0.0f;
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yOutputRot = 0.0f;
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zOutputRot = (float) (-0.5f * Math.PI);
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break;
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case DOWN:
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xOutputRot = 0.0f;
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yOutputRot = 0.0f;
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zOutputRot = (float) (0.5f * Math.PI);
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break;
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default:
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break;
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}
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this.setRotation(inputMain, xInputRot, yInputRot, zInputRot);
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this.setRotation(Shape2, xInputRot, yInputRot, zInputRot);
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this.setRotation(Shape3, xInputRot, yInputRot, zInputRot);
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this.setRotation(Shape4, xInputRot, yInputRot, zInputRot);
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this.setRotation(Shape5, xInputRot, yInputRot, zInputRot);
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this.setRotation(Shape6, xInputRot, yInputRot, zInputRot);
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this.setRotation(Shape7, xInputRot, yInputRot, zInputRot);
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this.setRotation(Shape8, xInputRot, yInputRot, zInputRot);
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this.setRotation(Shape9, xInputRot, yInputRot, zInputRot);
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this.setRotation(Shape12, xInputRot, yInputRot, zInputRot);
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this.setRotation(Shape11, xInputRot, yInputRot, zInputRot);
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this.setRotation(Shape13, xInputRot, yInputRot, zInputRot);
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this.setRotation(Shape14, xInputRot, yInputRot, zInputRot);
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this.setRotation(outputMain, xOutputRot, yOutputRot, zOutputRot);
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this.setRotation(output1, xOutputRot, yOutputRot, zOutputRot);
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this.setRotation(output2, xOutputRot, yOutputRot, zOutputRot);
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this.setRotation(output3, xOutputRot, yOutputRot, zOutputRot);
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this.setRotation(output4, xOutputRot, yOutputRot, zOutputRot);
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core.render(f5);
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inputMain.render(f5);
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Shape2.render(f5);
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Shape3.render(f5);
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Shape4.render(f5);
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Shape5.render(f5);
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Shape6.render(f5);
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Shape7.render(f5);
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Shape8.render(f5);
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Shape9.render(f5);
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outputMain.render(f5);
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Shape11.render(f5);
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Shape12.render(f5);
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Shape13.render(f5);
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Shape14.render(f5);
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output1.render(f5);
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output2.render(f5);
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output3.render(f5);
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output4.render(f5);
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}
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private void setRotation(ModelRenderer model, float x, float y, float z)
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{
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
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{
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super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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}
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}
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@ -0,0 +1,234 @@
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package WayofTime.alchemicalWizardry.common.renderer.model;
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//Date: 07/03/2014 9:30:25 PM
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//Template version 1.1
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//Java generated by Techne
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//Keep in mind that you still need to fill in some blanks
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//- ZeuX
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraftforge.common.util.ForgeDirection;
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public class ModelSpellParadigmBlock extends ModelBase
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{
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//fields
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ModelRenderer core;
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ModelRenderer outputMain;
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ModelRenderer output1;
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ModelRenderer output2;
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ModelRenderer output3;
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ModelRenderer output4;
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ModelRenderer Shape1;
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ModelRenderer Shape2;
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ModelRenderer Shape3;
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ModelRenderer Shape4;
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ModelRenderer Shape5;
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public ModelSpellParadigmBlock()
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{
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textureWidth = 64;
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textureHeight = 64;
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core = new ModelRenderer(this, 0, 0);
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core.addBox(-3F, -3F, -3F, 6, 6, 6);
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core.setRotationPoint(0F, 16F, 0F);
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core.setTextureSize(64, 64);
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core.mirror = true;
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setRotation(core, 0F, 0F, 0F);
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outputMain = new ModelRenderer(this, 0, 13);
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outputMain.addBox(6F, -2F, -2F, 2, 4, 4);
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outputMain.setRotationPoint(0F, 16F, 0F);
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outputMain.setTextureSize(64, 64);
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outputMain.mirror = true;
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setRotation(outputMain, 0F, 0F, 0F);
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output1 = new ModelRenderer(this, 0, 22);
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output1.addBox(5F, -5F, -5F, 3, 2, 2);
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output1.setRotationPoint(0F, 16F, 0F);
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output1.setTextureSize(64, 64);
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output1.mirror = true;
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setRotation(output1, 0F, 0F, 0F);
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output2 = new ModelRenderer(this, 0, 22);
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output2.addBox(5F, -5F, 3F, 3, 2, 2);
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output2.setRotationPoint(0F, 16F, 0F);
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output2.setTextureSize(64, 64);
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output2.mirror = true;
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setRotation(output2, 0F, 0F, 0F);
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output3 = new ModelRenderer(this, 0, 22);
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output3.addBox(5F, 3F, -5F, 3, 2, 2);
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output3.setRotationPoint(0F, 16F, 0F);
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output3.setTextureSize(64, 64);
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output3.mirror = true;
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setRotation(output3, 0F, 0F, 0F);
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output4 = new ModelRenderer(this, 0, 22);
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output4.addBox(5F, 3F, 3F, 3, 2, 2);
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output4.setRotationPoint(0F, 16F, 0F);
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output4.setTextureSize(64, 64);
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output4.mirror = true;
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setRotation(output4, 0F, 0F, 0F);
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Shape1 = new ModelRenderer(this, 0, 28);
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Shape1.addBox(-5F, -5F, -1F, 10, 1, 2);
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Shape1.setRotationPoint(0F, 16F, 0F);
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Shape1.setTextureSize(64, 64);
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Shape1.mirror = true;
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setRotation(Shape1, 0F, 0F, 0F);
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Shape2 = new ModelRenderer(this, 25, 28);
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Shape2.addBox(-5F, -4F, -4F, 1, 8, 8);
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Shape2.setRotationPoint(0F, 16F, 0F);
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Shape2.setTextureSize(64, 64);
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Shape2.mirror = true;
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setRotation(Shape2, 0F, 0F, 0F);
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Shape3 = new ModelRenderer(this, 0, 33);
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Shape3.addBox(-5F, 4F, -1F, 10, 1, 2);
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Shape3.setRotationPoint(0F, 16F, 0F);
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Shape3.setTextureSize(64, 64);
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Shape3.mirror = true;
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setRotation(Shape3, 0F, 0F, 0F);
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Shape4 = new ModelRenderer(this, 0, 38);
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Shape4.addBox(-5F, -1F, -5F, 10, 2, 1);
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Shape4.setRotationPoint(0F, 16F, 0F);
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Shape4.setTextureSize(64, 64);
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Shape4.mirror = true;
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setRotation(Shape4, 0F, 0F, 0F);
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Shape5 = new ModelRenderer(this, 0, 43);
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Shape5.addBox(-5F, -1F, 4F, 10, 2, 1);
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Shape5.setRotationPoint(0F, 16F, 0F);
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Shape5.setTextureSize(64, 64);
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Shape5.mirror = true;
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setRotation(Shape5, 0F, 0F, 0F);
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}
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public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5, ForgeDirection input, ForgeDirection output)
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{
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super.render(entity, f, f1, f2, f3, f4, f5);
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setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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float xInputRot = 0.0f;
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float yInputRot = 0.0f;
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float zInputRot = 0.0f;
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float xOutputRot = 0.0f;
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float yOutputRot = 0.0f;
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float zOutputRot = 0.0f;
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switch (input)
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{
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case NORTH:
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||||
xInputRot = 0.0f;
|
||||
yInputRot = 0.0f;
|
||||
zInputRot = 0.0f;
|
||||
break;
|
||||
|
||||
case EAST:
|
||||
xInputRot = 0.0f;
|
||||
yInputRot = (float) (0.5f * Math.PI);
|
||||
zInputRot = 0.0f;
|
||||
break;
|
||||
|
||||
case SOUTH:
|
||||
xInputRot = 0.0f;
|
||||
yInputRot = (float) (1.0f * Math.PI);
|
||||
zInputRot = 0.0f;
|
||||
break;
|
||||
|
||||
case WEST:
|
||||
xInputRot = 0.0f;
|
||||
yInputRot = (float) (-0.5f * Math.PI);
|
||||
zInputRot = 0.0f;
|
||||
break;
|
||||
|
||||
case UP:
|
||||
xInputRot = (float) (-0.5f * Math.PI);
|
||||
yInputRot = 0.0f;
|
||||
zInputRot = 0.0f;
|
||||
break;
|
||||
|
||||
case DOWN:
|
||||
xInputRot = (float) (0.5f * Math.PI);
|
||||
yInputRot = 0.0f;
|
||||
zInputRot = 0.0f;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
switch (output)
|
||||
{
|
||||
case NORTH:
|
||||
xOutputRot = 0.0f;
|
||||
yOutputRot = (float) (0.5f * Math.PI);
|
||||
zOutputRot = 0.0f;
|
||||
break;
|
||||
|
||||
case EAST:
|
||||
xOutputRot = 0.0f;
|
||||
yOutputRot = (float) (1.0f * Math.PI);
|
||||
zOutputRot = 0.0f;
|
||||
break;
|
||||
|
||||
case SOUTH:
|
||||
xOutputRot = 0.0f;
|
||||
yOutputRot = (float) (-0.5f * Math.PI);
|
||||
zOutputRot = 0.0f;
|
||||
break;
|
||||
|
||||
case WEST:
|
||||
xOutputRot = 0.0f;
|
||||
yOutputRot = 0.0f;
|
||||
zOutputRot = 0.0f;
|
||||
break;
|
||||
|
||||
case UP:
|
||||
xOutputRot = 0.0f;
|
||||
yOutputRot = 0.0f;
|
||||
zOutputRot = (float) (-0.5f * Math.PI);
|
||||
break;
|
||||
|
||||
case DOWN:
|
||||
xOutputRot = 0.0f;
|
||||
yOutputRot = 0.0f;
|
||||
zOutputRot = (float) (0.5f * Math.PI);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
this.setRotation(outputMain, xOutputRot, yOutputRot, zOutputRot);
|
||||
this.setRotation(output1, xOutputRot, yOutputRot, zOutputRot);
|
||||
this.setRotation(output2, xOutputRot, yOutputRot, zOutputRot);
|
||||
this.setRotation(output3, xOutputRot, yOutputRot, zOutputRot);
|
||||
this.setRotation(output4, xOutputRot, yOutputRot, zOutputRot);
|
||||
this.setRotation(Shape1, xOutputRot, yOutputRot, zOutputRot);
|
||||
this.setRotation(Shape2, xOutputRot, yOutputRot, zOutputRot);
|
||||
this.setRotation(Shape3, xOutputRot, yOutputRot, zOutputRot);
|
||||
this.setRotation(Shape4, xOutputRot, yOutputRot, zOutputRot);
|
||||
this.setRotation(Shape5, xOutputRot, yOutputRot, zOutputRot);
|
||||
core.render(f5);
|
||||
outputMain.render(f5);
|
||||
output1.render(f5);
|
||||
output2.render(f5);
|
||||
output3.render(f5);
|
||||
output4.render(f5);
|
||||
Shape1.render(f5);
|
||||
Shape2.render(f5);
|
||||
Shape3.render(f5);
|
||||
Shape4.render(f5);
|
||||
Shape5.render(f5);
|
||||
}
|
||||
|
||||
private void setRotation(ModelRenderer model, float x, float y, float z)
|
||||
{
|
||||
model.rotateAngleX = x;
|
||||
model.rotateAngleY = y;
|
||||
model.rotateAngleZ = z;
|
||||
}
|
||||
|
||||
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
|
||||
{
|
||||
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
|
||||
}
|
||||
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue