1.7.2 is almost ready!

This commit is contained in:
WayofTime 2014-02-23 21:25:10 -05:00
parent d5ba110323
commit fa6ccb83a1
21 changed files with 231 additions and 69 deletions

View file

@ -1,19 +1,29 @@
package WayofTime.alchemicalWizardry.common.renderer.projectile;
import WayofTime.alchemicalWizardry.common.entity.projectile.*;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.entity.IProjectile;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import WayofTime.alchemicalWizardry.common.entity.projectile.ExplosionProjectile;
import WayofTime.alchemicalWizardry.common.entity.projectile.FireProjectile;
import WayofTime.alchemicalWizardry.common.entity.projectile.HolyProjectile;
import WayofTime.alchemicalWizardry.common.entity.projectile.IceProjectile;
import WayofTime.alchemicalWizardry.common.entity.projectile.LightningBoltProjectile;
import WayofTime.alchemicalWizardry.common.entity.projectile.MudProjectile;
import WayofTime.alchemicalWizardry.common.entity.projectile.WaterProjectile;
import WayofTime.alchemicalWizardry.common.entity.projectile.WindGustProjectile;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderEnergyBlastProjectile extends Render
{
public void doRenderEnergyBlastProjectile(EnergyBlastProjectile entityShot, double par2, double par4, double par6, float par8, float par9)
public void doRenderEnergyBlastProjectile(Entity entityShot, double par2, double par4, double par6, float par8, float par9)
{
GL11.glPushMatrix();
GL11.glTranslatef((float) par2, (float) par4, (float) par6);
@ -37,9 +47,9 @@ public class RenderEnergyBlastProjectile extends Render
@Override
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
{
if (par1Entity instanceof EnergyBlastProjectile)
if (par1Entity instanceof IProjectile)
{
this.doRenderEnergyBlastProjectile((EnergyBlastProjectile) par1Entity, par2, par4, par6, par8, par9);
this.doRenderEnergyBlastProjectile(par1Entity, par2, par4, par6, par8, par9);
}
}