Implemented new Tranquility value API

For quick compat, mods can now register a static state-based tranquility
value for their blocks. More
This commit is contained in:
Nicholas Ignoffo 2018-02-06 21:24:40 -08:00
parent d67ed054ff
commit f8c734bc96
14 changed files with 125 additions and 143 deletions

View file

@ -1,9 +1,9 @@
package WayofTime.bloodmagic.tile;
import WayofTime.bloodmagic.apibutnotreally.incense.EnumTranquilityType;
import WayofTime.bloodmagic.apibutnotreally.incense.IIncensePath;
import WayofTime.bloodmagic.apibutnotreally.incense.IncenseTranquilityRegistry;
import WayofTime.bloodmagic.apibutnotreally.incense.TranquilityStack;
import WayofTime.bloodmagic.incense.EnumTranquilityType;
import WayofTime.bloodmagic.incense.IIncensePath;
import WayofTime.bloodmagic.incense.IncenseTranquilityRegistry;
import WayofTime.bloodmagic.incense.TranquilityStack;
import WayofTime.bloodmagic.apibutnotreally.ritual.AreaDescriptor;
import WayofTime.bloodmagic.apibutnotreally.util.helper.PlayerSacrificeHelper;
import WayofTime.bloodmagic.incense.IncenseAltarHandler;