Implemented new Tranquility value API
For quick compat, mods can now register a static state-based tranquility value for their blocks. More
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14 changed files with 125 additions and 143 deletions
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package WayofTime.bloodmagic.tile;
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import WayofTime.bloodmagic.apibutnotreally.incense.EnumTranquilityType;
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import WayofTime.bloodmagic.apibutnotreally.incense.IIncensePath;
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import WayofTime.bloodmagic.apibutnotreally.incense.IncenseTranquilityRegistry;
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import WayofTime.bloodmagic.apibutnotreally.incense.TranquilityStack;
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import WayofTime.bloodmagic.incense.EnumTranquilityType;
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import WayofTime.bloodmagic.incense.IIncensePath;
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import WayofTime.bloodmagic.incense.IncenseTranquilityRegistry;
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import WayofTime.bloodmagic.incense.TranquilityStack;
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import WayofTime.bloodmagic.apibutnotreally.ritual.AreaDescriptor;
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import WayofTime.bloodmagic.apibutnotreally.util.helper.PlayerSacrificeHelper;
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import WayofTime.bloodmagic.incense.IncenseAltarHandler;
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