Implemented new Tranquility value API
For quick compat, mods can now register a static state-based tranquility value for their blocks. More
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14 changed files with 125 additions and 143 deletions
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package WayofTime.bloodmagic.registry;
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import WayofTime.bloodmagic.apibutnotreally.incense.IncenseTranquilityRegistry;
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import WayofTime.bloodmagic.incense.TranquilityHandlers;
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import WayofTime.bloodmagic.api.impl.BloodMagicAPI;
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import WayofTime.bloodmagic.incense.EnumTranquilityType;
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import WayofTime.bloodmagic.incense.IncenseTranquilityRegistry;
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import WayofTime.bloodmagic.incense.TranquilityStack;
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import net.minecraft.block.BlockFire;
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import net.minecraft.block.BlockGrass;
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import net.minecraft.block.BlockLeaves;
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import net.minecraft.block.BlockLog;
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public class ModTranquilityHandlers {
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public static void init() {
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IncenseTranquilityRegistry.registerTranquilityHandler(new TranquilityHandlers.Plant());
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IncenseTranquilityRegistry.registerTranquilityHandler(new TranquilityHandlers.Crop());
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IncenseTranquilityRegistry.registerTranquilityHandler(new TranquilityHandlers.Water());
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IncenseTranquilityRegistry.registerTranquilityHandler(new TranquilityHandlers.Earth());
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IncenseTranquilityRegistry.registerTranquilityHandler(new TranquilityHandlers.Fire());
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IncenseTranquilityRegistry.registerTranquilityHandler(new TranquilityHandlers.Lava());
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IncenseTranquilityRegistry.registerTranquilityHandler(new TranquilityHandlers.Tree());
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IncenseTranquilityRegistry.registerTranquilityHandler((world, pos, block, state) -> block instanceof BlockLeaves ? new TranquilityStack(EnumTranquilityType.PLANT, 1.0D) : null);
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IncenseTranquilityRegistry.registerTranquilityHandler((world, pos, block, state) -> block instanceof BlockFire ? new TranquilityStack(EnumTranquilityType.FIRE, 1.0D) : null);
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IncenseTranquilityRegistry.registerTranquilityHandler((world, pos, block, state) -> block instanceof BlockGrass ? new TranquilityStack(EnumTranquilityType.EARTHEN, 0.5D) : null);
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IncenseTranquilityRegistry.registerTranquilityHandler((world, pos, block, state) -> block instanceof BlockLog ? new TranquilityStack(EnumTranquilityType.TREE, 1.0D) : null);
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IncenseTranquilityRegistry.registerTranquilityHandler((world, pos, block, state) -> BloodMagicAPI.INSTANCE.getValueManager().getTranquility().get(state));
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}
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}
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