Removed the stat trackers for the downgrades and prevented downgrades from combining with each other in an anvil.
This commit is contained in:
parent
ed8427c04e
commit
f74f46ab4a
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@ -96,4 +96,9 @@ public abstract class LivingArmourUpgrade
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{
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return false;
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}
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public boolean isDowngrade()
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{
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return false;
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}
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}
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@ -73,9 +73,4 @@ public abstract class StatTracker
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public abstract boolean providesUpgrade(String key);
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public abstract void onArmourUpgradeAdded(LivingArmourUpgrade upgrade);
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public boolean isTrackerDowngrade()
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{
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return false;
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}
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}
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@ -9,6 +9,7 @@ import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.items.IItemHandler;
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import net.minecraftforge.oredict.OreDictionary;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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@ -132,4 +133,48 @@ public class LivingArmourDowngradeRecipe
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{
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return this.input;
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}
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public void consumeInventory(IItemHandler inv)
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{
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for (int i = 0; i < inv.getSlots(); i++)
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{
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ItemStack stack = inv.getStackInSlot(i);
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if (stack == null)
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{
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continue;
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}
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if (stack.getItem().hasContainerItem(stack))
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{
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inv.extractItem(i, stack.stackSize, false);
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inv.insertItem(i, stack.getItem().getContainerItem(stack), false);
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} else
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{
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inv.extractItem(i, 1, false);
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}
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}
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}
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protected ItemStack getContainerItem(ItemStack stack)
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{
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if (stack == null)
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{
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return null;
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}
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ItemStack copyStack = stack.copy();
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if (copyStack.getItem().hasContainerItem(stack))
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{
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return copyStack.getItem().getContainerItem(copyStack);
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}
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copyStack.stackSize--;
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if (copyStack.stackSize <= 0)
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{
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return null;
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}
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return copyStack;
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}
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}
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@ -252,12 +252,6 @@ public class LivingArmour implements ILivingArmour
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}
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}
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if ((allowOnlyDowngrades != tracker.isTrackerDowngrade()))
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{
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tracker.onDeactivatedTick(world, player, this);
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continue;
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}
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if (tracker.onTick(world, player, this))
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{
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List<LivingArmourUpgrade> upgradeList = tracker.getUpgrades();
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@ -75,4 +75,10 @@ public class LivingArmourUpgradeBattleHungry extends LivingArmourUpgrade
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{
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return tooltipBase + "battleHunger";
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}
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@Override
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public boolean isDowngrade()
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{
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return true;
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}
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}
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@ -55,4 +55,10 @@ public class LivingArmourUpgradeCrippledArm extends LivingArmourUpgrade
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{
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return tooltipBase + "crippledArm";
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}
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@Override
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public boolean isDowngrade()
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{
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return true;
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}
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}
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@ -75,4 +75,10 @@ public class LivingArmourUpgradeDigSlowdown extends LivingArmourUpgrade
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{
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return tooltipBase + "digSlowdown";
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}
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@Override
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public boolean isDowngrade()
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{
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return true;
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}
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}
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@ -66,4 +66,10 @@ public class LivingArmourUpgradeDisoriented extends LivingArmourUpgrade
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{
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return tooltipBase + "disoriented";
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}
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@Override
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public boolean isDowngrade()
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{
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return true;
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}
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}
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@ -3,8 +3,10 @@ package WayofTime.bloodmagic.livingArmour.downgrade;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import com.google.common.collect.HashMultimap;
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import com.google.common.collect.Multimap;
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import net.minecraft.entity.SharedMonsterAttributes;
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import net.minecraft.entity.ai.attributes.AttributeModifier;
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import net.minecraft.entity.player.EntityPlayer;
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@ -74,4 +76,10 @@ public class LivingArmourUpgradeMeleeDecrease extends LivingArmourUpgrade
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{
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return tooltipBase + "meleeDecrease";
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}
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@Override
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public boolean isDowngrade()
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{
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return true;
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}
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}
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@ -55,4 +55,10 @@ public class LivingArmourUpgradeQuenched extends LivingArmourUpgrade
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{
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return tooltipBase + "quenched";
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}
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@Override
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public boolean isDowngrade()
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{
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return true;
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}
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}
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@ -97,4 +97,10 @@ public class LivingArmourUpgradeSlippery extends LivingArmourUpgrade
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{
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return tooltipBase + "slippery";
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}
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@Override
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public boolean isDowngrade()
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{
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return true;
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}
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}
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@ -73,4 +73,10 @@ public class LivingArmourUpgradeSlowness extends LivingArmourUpgrade
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{
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return tooltipBase + "slowness";
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}
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@Override
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public boolean isDowngrade()
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{
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return true;
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}
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}
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@ -9,7 +9,7 @@ import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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public class LivingArmourUpgradeStormTrooper extends LivingArmourUpgrade
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{
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public static final int[] costs = new int[] { -150 };
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public static final int[] costs = new int[] { -10, -25, -40, 65, -90 };
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public static final float[] inaccuracy = new float[] { 0.04f, 0.08f, 0.12f, 0.16f, 0.2f };
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public LivingArmourUpgradeStormTrooper(int level)
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@ -37,7 +37,7 @@ public class LivingArmourUpgradeStormTrooper extends LivingArmourUpgrade
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@Override
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public int getMaxTier()
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{
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return 1;
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return 5;
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}
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@Override
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@ -61,4 +61,10 @@ public class LivingArmourUpgradeStormTrooper extends LivingArmourUpgrade
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{
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return tooltipBase + "stormTrooper";
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}
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@Override
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public boolean isDowngrade()
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{
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return true;
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}
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}
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@ -1,130 +0,0 @@
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package WayofTime.bloodmagic.livingArmour.tracker.downgrade;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.api.livingArmour.StatTracker;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeBattleHungry;
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import WayofTime.bloodmagic.util.Utils;
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public class StatTrackerBattleHungry extends StatTracker
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{
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public double totalDamageDealt = 0;
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public static HashMap<LivingArmour, Double> changeMap = new HashMap<LivingArmour, Double>();
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public static int[] damageRequired = new int[] { 200, 800, 1300, 2500, 3800, 5000 };
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public static void incrementCounter(LivingArmour armour, double damage)
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{
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changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + damage : damage);
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}
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@Override
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public String getUniqueIdentifier()
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{
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return Constants.Mod.MODID + ".tracker.battleHunger";
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}
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@Override
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public void resetTracker()
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{
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this.totalDamageDealt = 0;
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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totalDamageDealt = tag.getDouble(Constants.Mod.MODID + ".tracker.battleHunger");
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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tag.setDouble(Constants.Mod.MODID + ".tracker.battleHunger", totalDamageDealt);
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}
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@Override
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public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour)
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{
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if (changeMap.containsKey(livingArmour))
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{
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double change = Math.abs(changeMap.get(livingArmour));
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if (change > 0)
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{
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totalDamageDealt += Math.abs(changeMap.get(livingArmour));
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System.out.println(totalDamageDealt);
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changeMap.put(livingArmour, 0d);
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this.markDirty();
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return true;
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}
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}
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return false;
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}
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@Override
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public void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour)
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{
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if (changeMap.containsKey(livingArmour))
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{
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changeMap.remove(livingArmour);
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}
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}
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@Override
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public List<LivingArmourUpgrade> getUpgrades()
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{
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List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
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for (int i = 0; i < 5; i++)
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{
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if (totalDamageDealt >= damageRequired[i])
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{
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upgradeList.add(new LivingArmourUpgradeBattleHungry(i));
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}
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}
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return upgradeList;
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}
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@Override
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public double getProgress(LivingArmour livingArmour, int currentLevel)
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{
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return Utils.calculateStandardProgress(totalDamageDealt, damageRequired, currentLevel);
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}
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@Override
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public boolean providesUpgrade(String key)
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{
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return key.equals(Constants.Mod.MODID + ".upgrade.battleHunger");
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}
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@Override
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public void onArmourUpgradeAdded(LivingArmourUpgrade upgrade)
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{
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if (upgrade instanceof LivingArmourUpgradeBattleHungry)
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{
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int level = upgrade.getUpgradeLevel();
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if (level < damageRequired.length)
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{
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totalDamageDealt = Math.max(totalDamageDealt, damageRequired[level]);
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this.markDirty();
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}
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}
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}
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@Override
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public boolean isTrackerDowngrade()
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{
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return true;
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}
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}
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@ -1,130 +0,0 @@
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package WayofTime.bloodmagic.livingArmour.tracker.downgrade;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.api.livingArmour.StatTracker;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeDigSlowdown;
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import WayofTime.bloodmagic.util.Utils;
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public class StatTrackerDigSlowdown extends StatTracker
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{
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public int totalBlocksDug = 0;
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public static HashMap<LivingArmour, Integer> changeMap = new HashMap<LivingArmour, Integer>();
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public static int[] blocksRequired = new int[] { 64, 128, 250, 400, 700, 1200, 2000, 3500, 6000, 10000 };
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public static void incrementCounter(LivingArmour armour)
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{
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changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + 1 : 1);
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}
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@Override
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public String getUniqueIdentifier()
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{
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return Constants.Mod.MODID + ".tracker.digSlowdown";
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}
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@Override
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public void resetTracker()
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{
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this.totalBlocksDug = 0;
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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totalBlocksDug = tag.getInteger(Constants.Mod.MODID + ".tracker.digSlowdown");
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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tag.setInteger(Constants.Mod.MODID + ".tracker.digSlowdown", totalBlocksDug);
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}
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@Override
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public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour)
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{
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if (changeMap.containsKey(livingArmour))
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{
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int change = Math.abs(changeMap.get(livingArmour));
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if (change > 0)
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{
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totalBlocksDug += Math.abs(changeMap.get(livingArmour));
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changeMap.put(livingArmour, 0);
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this.markDirty();
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return true;
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}
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}
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return false;
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}
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@Override
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public void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour)
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{
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if (changeMap.containsKey(livingArmour))
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{
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changeMap.remove(livingArmour);
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}
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}
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@Override
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public List<LivingArmourUpgrade> getUpgrades()
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{
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List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
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for (int i = 0; i < 10; i++)
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{
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if (totalBlocksDug >= blocksRequired[i])
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{
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upgradeList.add(new LivingArmourUpgradeDigSlowdown(i));
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}
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}
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return upgradeList;
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}
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@Override
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public double getProgress(LivingArmour livingArmour, int currentLevel)
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{
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return Utils.calculateStandardProgress(totalBlocksDug, blocksRequired, currentLevel);
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}
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@Override
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public boolean providesUpgrade(String key)
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{
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return key.equals(Constants.Mod.MODID + ".upgrade.digSlowdown");
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}
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@Override
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public void onArmourUpgradeAdded(LivingArmourUpgrade upgrade)
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{
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if (upgrade instanceof LivingArmourUpgradeDigSlowdown)
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{
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int level = upgrade.getUpgradeLevel();
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if (level < blocksRequired.length)
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{
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totalBlocksDug = Math.max(totalBlocksDug, blocksRequired[level]);
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this.markDirty();
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}
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}
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}
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@Override
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public boolean isTrackerDowngrade()
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{
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return true;
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}
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}
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@ -1,129 +0,0 @@
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package WayofTime.bloodmagic.livingArmour.tracker.downgrade;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.api.livingArmour.StatTracker;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeMeleeDecrease;
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import WayofTime.bloodmagic.util.Utils;
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public class StatTrackerMeleeDecrease extends StatTracker
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{
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public double totalDamageDealt = 0;
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public static HashMap<LivingArmour, Double> changeMap = new HashMap<LivingArmour, Double>();
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public static int[] damageRequired = new int[] { 40, 100, 200, 350, 650, 1000, 1500, 2000, 3500, 7500 };
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public static void incrementCounter(LivingArmour armour, double damage)
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{
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changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + damage : damage);
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}
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@Override
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public String getUniqueIdentifier()
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{
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return Constants.Mod.MODID + ".tracker.meleeDecrease";
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}
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@Override
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public void resetTracker()
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{
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this.totalDamageDealt = 0;
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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totalDamageDealt = tag.getDouble(Constants.Mod.MODID + ".tracker.meleeDecrease");
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
|
||||
tag.setDouble(Constants.Mod.MODID + ".tracker.meleeDecrease", totalDamageDealt);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour)
|
||||
{
|
||||
if (changeMap.containsKey(livingArmour))
|
||||
{
|
||||
double change = Math.abs(changeMap.get(livingArmour));
|
||||
if (change > 0)
|
||||
{
|
||||
totalDamageDealt += Math.abs(changeMap.get(livingArmour));
|
||||
changeMap.put(livingArmour, 0d);
|
||||
|
||||
this.markDirty();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour)
|
||||
{
|
||||
if (changeMap.containsKey(livingArmour))
|
||||
{
|
||||
changeMap.remove(livingArmour);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<LivingArmourUpgrade> getUpgrades()
|
||||
{
|
||||
List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
if (totalDamageDealt >= damageRequired[i])
|
||||
{
|
||||
upgradeList.add(new LivingArmourUpgradeMeleeDecrease(i));
|
||||
}
|
||||
}
|
||||
|
||||
return upgradeList;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getProgress(LivingArmour livingArmour, int currentLevel)
|
||||
{
|
||||
return Utils.calculateStandardProgress(totalDamageDealt, damageRequired, currentLevel);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean providesUpgrade(String key)
|
||||
{
|
||||
return key.equals(Constants.Mod.MODID + ".upgrade.meleeDecrease");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onArmourUpgradeAdded(LivingArmourUpgrade upgrade)
|
||||
{
|
||||
if (upgrade instanceof LivingArmourUpgradeMeleeDecrease)
|
||||
{
|
||||
int level = upgrade.getUpgradeLevel();
|
||||
if (level < damageRequired.length)
|
||||
{
|
||||
totalDamageDealt = Math.max(totalDamageDealt, damageRequired[level]);
|
||||
this.markDirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isTrackerDowngrade()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
|
@ -1,129 +0,0 @@
|
|||
package WayofTime.bloodmagic.livingArmour.tracker.downgrade;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.world.World;
|
||||
import WayofTime.bloodmagic.api.Constants;
|
||||
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
|
||||
import WayofTime.bloodmagic.api.livingArmour.StatTracker;
|
||||
import WayofTime.bloodmagic.livingArmour.LivingArmour;
|
||||
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeQuenched;
|
||||
import WayofTime.bloodmagic.util.Utils;
|
||||
|
||||
public class StatTrackerQuenched extends StatTracker
|
||||
{
|
||||
public int totalQuafs = 0;
|
||||
|
||||
public static HashMap<LivingArmour, Integer> changeMap = new HashMap<LivingArmour, Integer>();
|
||||
public static int[] quafsRequired = new int[] { 16 };
|
||||
|
||||
public static void incrementCounter(LivingArmour armour)
|
||||
{
|
||||
changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + 1 : 1);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getUniqueIdentifier()
|
||||
{
|
||||
return Constants.Mod.MODID + ".tracker.quenched";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resetTracker()
|
||||
{
|
||||
this.totalQuafs = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void readFromNBT(NBTTagCompound tag)
|
||||
{
|
||||
totalQuafs = tag.getInteger(Constants.Mod.MODID + ".tracker.quenched");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void writeToNBT(NBTTagCompound tag)
|
||||
{
|
||||
tag.setInteger(Constants.Mod.MODID + ".tracker.quenched", totalQuafs);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour)
|
||||
{
|
||||
if (changeMap.containsKey(livingArmour))
|
||||
{
|
||||
int change = Math.abs(changeMap.get(livingArmour));
|
||||
if (change > 0)
|
||||
{
|
||||
totalQuafs += Math.abs(changeMap.get(livingArmour));
|
||||
changeMap.put(livingArmour, 0);
|
||||
|
||||
this.markDirty();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour)
|
||||
{
|
||||
if (changeMap.containsKey(livingArmour))
|
||||
{
|
||||
changeMap.remove(livingArmour);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<LivingArmourUpgrade> getUpgrades()
|
||||
{
|
||||
List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
|
||||
|
||||
for (int i = 0; i < 1; i++)
|
||||
{
|
||||
if (totalQuafs >= quafsRequired[i])
|
||||
{
|
||||
upgradeList.add(new LivingArmourUpgradeQuenched(i));
|
||||
}
|
||||
}
|
||||
|
||||
return upgradeList;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getProgress(LivingArmour livingArmour, int currentLevel)
|
||||
{
|
||||
return Utils.calculateStandardProgress(totalQuafs, quafsRequired, currentLevel);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean providesUpgrade(String key)
|
||||
{
|
||||
return key.equals(Constants.Mod.MODID + ".upgrade.quenched");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onArmourUpgradeAdded(LivingArmourUpgrade upgrade)
|
||||
{
|
||||
if (upgrade instanceof LivingArmourUpgradeQuenched)
|
||||
{
|
||||
int level = upgrade.getUpgradeLevel();
|
||||
if (level < quafsRequired.length)
|
||||
{
|
||||
totalQuafs = Math.max(totalQuafs, quafsRequired[level]);
|
||||
this.markDirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isTrackerDowngrade()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
|
@ -1,141 +0,0 @@
|
|||
package WayofTime.bloodmagic.livingArmour.tracker.downgrade;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.init.MobEffects;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.world.World;
|
||||
import WayofTime.bloodmagic.api.Constants;
|
||||
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
|
||||
import WayofTime.bloodmagic.api.livingArmour.StatTracker;
|
||||
import WayofTime.bloodmagic.livingArmour.LivingArmour;
|
||||
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeSlowness;
|
||||
import WayofTime.bloodmagic.util.Utils;
|
||||
|
||||
public class StatTrackerSlowness extends StatTracker
|
||||
{
|
||||
public static Map<EntityPlayer, Double> lastPosX = new HashMap<EntityPlayer, Double>();
|
||||
public static Map<EntityPlayer, Double> lastPosZ = new HashMap<EntityPlayer, Double>();
|
||||
|
||||
public static int[] blocksRequired = new int[] { 200, 1000, 2000, 4000, 7000, 15000, 25000, 35000, 50000, 70000 };
|
||||
|
||||
public double totalMovement = 0;
|
||||
|
||||
@Override
|
||||
public String getUniqueIdentifier()
|
||||
{
|
||||
return Constants.Mod.MODID + ".tracker.slowness";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resetTracker()
|
||||
{
|
||||
this.totalMovement = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void readFromNBT(NBTTagCompound tag)
|
||||
{
|
||||
totalMovement = tag.getDouble(Constants.Mod.MODID + ".tracker.slowness");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void writeToNBT(NBTTagCompound tag)
|
||||
{
|
||||
tag.setDouble(Constants.Mod.MODID + ".tracker.slowness", totalMovement);
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour)
|
||||
{
|
||||
if (!lastPosX.containsKey(player))
|
||||
{
|
||||
lastPosX.put(player, player.posX);
|
||||
lastPosZ.put(player, player.posZ);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!player.onGround || !player.isPotionActive(MobEffects.SLOWNESS))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
double distanceTravelled = Math.sqrt(Math.pow(lastPosX.get(player) - player.posX, 2) + Math.pow(lastPosZ.get(player) - player.posZ, 2));
|
||||
|
||||
if (distanceTravelled > 0.0001 && distanceTravelled < 2)
|
||||
{
|
||||
totalMovement += distanceTravelled;
|
||||
|
||||
lastPosX.put(player, player.posX);
|
||||
lastPosZ.put(player, player.posZ);
|
||||
|
||||
markDirty();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
lastPosX.put(player, player.posX);
|
||||
lastPosZ.put(player, player.posZ);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<LivingArmourUpgrade> getUpgrades()
|
||||
{
|
||||
List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
if (totalMovement >= blocksRequired[i])
|
||||
{
|
||||
upgradeList.add(new LivingArmourUpgradeSlowness(i));
|
||||
}
|
||||
}
|
||||
|
||||
return upgradeList;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getProgress(LivingArmour livingArmour, int currentLevel)
|
||||
{
|
||||
return Utils.calculateStandardProgress(totalMovement, blocksRequired, currentLevel);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean providesUpgrade(String key)
|
||||
{
|
||||
return key.equals(Constants.Mod.MODID + ".upgrade.slowness");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onArmourUpgradeAdded(LivingArmourUpgrade upgrade)
|
||||
{
|
||||
if (upgrade instanceof LivingArmourUpgradeSlowness)
|
||||
{
|
||||
int level = upgrade.getUpgradeLevel();
|
||||
if (level < blocksRequired.length)
|
||||
{
|
||||
totalMovement = Math.max(totalMovement, blocksRequired[level]);
|
||||
this.markDirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isTrackerDowngrade()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
|
@ -31,11 +31,6 @@ import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSelfSacrifice;
|
|||
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSolarPowered;
|
||||
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSprintAttack;
|
||||
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerStepAssist;
|
||||
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerBattleHungry;
|
||||
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerDigSlowdown;
|
||||
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerMeleeDecrease;
|
||||
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerQuenched;
|
||||
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerSlowness;
|
||||
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeArrowShot;
|
||||
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeCriticalStrike;
|
||||
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeDigging;
|
||||
|
@ -85,12 +80,6 @@ public class ModArmourTrackers
|
|||
LivingArmourHandler.registerStatTracker(StatTrackerNightSight.class);
|
||||
LivingArmourHandler.registerStatTracker(StatTrackerRepairing.class);
|
||||
|
||||
LivingArmourHandler.registerStatTracker(StatTrackerMeleeDecrease.class);
|
||||
LivingArmourHandler.registerStatTracker(StatTrackerSlowness.class);
|
||||
LivingArmourHandler.registerStatTracker(StatTrackerBattleHungry.class);
|
||||
LivingArmourHandler.registerStatTracker(StatTrackerQuenched.class);
|
||||
LivingArmourHandler.registerStatTracker(StatTrackerDigSlowdown.class);
|
||||
|
||||
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSpeed(0));
|
||||
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeDigging(0));
|
||||
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradePoisonResist(0));
|
||||
|
|
|
@ -484,7 +484,7 @@ public class ModRecipes
|
|||
ItemStack bowStack = new ItemStack(Items.BOW);
|
||||
|
||||
Map<ItemStack, Pair<String, int[]>> dialogueMap = new HashMap<ItemStack, Pair<String, int[]>>();
|
||||
dialogueMap.put(bowStack, Pair.of("bow", new int[] { 1, 200, 400, 600 }));
|
||||
dialogueMap.put(bowStack, Pair.of("bow", new int[] { 1, 100, 300, 500 }));
|
||||
|
||||
for (Entry<ItemStack, Pair<String, int[]>> entry : dialogueMap.entrySet())
|
||||
{
|
||||
|
|
|
@ -82,7 +82,11 @@ public class RitualLivingArmourDowngrade extends Ritual
|
|||
|
||||
if (player.isSneaking())
|
||||
{
|
||||
//TODO: Check if you are kneeling on top of it.
|
||||
double distance2 = masterPos.offset(EnumFacing.UP).distanceSqToCenter(player.posX, player.posY, player.posZ);
|
||||
if (distance2 > 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
BlockPos chestPos = masterPos.offset(masterRitualStone.getDirection(), 2).offset(EnumFacing.UP);
|
||||
TileEntity tile = world.getTileEntity(chestPos);
|
||||
|
@ -106,7 +110,6 @@ public class RitualLivingArmourDowngrade extends Ritual
|
|||
LivingArmourDowngradeRecipe recipe = LivingArmourDowngradeRecipeRegistry.getMatchingRecipe(keyStack, recipeList, world, masterPos);
|
||||
if (recipe != null)
|
||||
{
|
||||
|
||||
LivingArmourUpgrade upgrade = recipe.getRecipeOutput();
|
||||
if (LivingArmour.hasFullSet(player))
|
||||
{
|
||||
|
@ -119,14 +122,8 @@ public class RitualLivingArmourDowngrade extends Ritual
|
|||
if (armour.upgradeArmour(player, upgrade))
|
||||
{
|
||||
ItemLivingArmour.setLivingArmour(chestStack, armour);
|
||||
for (int i = 0; i < inv.getSlots(); i++)
|
||||
{
|
||||
ItemStack invStack = inv.getStackInSlot(i);
|
||||
if (invStack != null)
|
||||
{
|
||||
inv.extractItem(i, invStack.stackSize, false);
|
||||
}
|
||||
}
|
||||
|
||||
recipe.consumeInventory(inv);
|
||||
|
||||
EntityLightningBolt lightning = new EntityLightningBolt(world, chestPos.getX(), chestPos.getY(), chestPos.getZ(), true);
|
||||
world.spawnEntityInWorld(lightning);
|
||||
|
|
|
@ -115,7 +115,7 @@ public class CraftingHandler
|
|||
if (event.getLeft().getItem() == ModItems.UPGRADE_TOME && event.getRight().getItem() == ModItems.UPGRADE_TOME)
|
||||
{
|
||||
LivingArmourUpgrade leftUpgrade = ItemHelper.LivingUpgrades.getUpgrade(event.getLeft());
|
||||
if (leftUpgrade != null && ItemHelper.LivingUpgrades.getKey(event.getLeft()).equals(ItemHelper.LivingUpgrades.getKey(event.getRight())))
|
||||
if (leftUpgrade != null && !leftUpgrade.isDowngrade() && ItemHelper.LivingUpgrades.getKey(event.getLeft()).equals(ItemHelper.LivingUpgrades.getKey(event.getRight())))
|
||||
{
|
||||
int leftLevel = ItemHelper.LivingUpgrades.getLevel(event.getLeft());
|
||||
int rightLevel = ItemHelper.LivingUpgrades.getLevel(event.getRight());
|
||||
|
|
|
@ -15,7 +15,6 @@ import net.minecraft.util.EnumHand;
|
|||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.event.entity.EntityJoinWorldEvent;
|
||||
import net.minecraftforge.event.entity.living.LivingDeathEvent;
|
||||
import net.minecraftforge.event.entity.living.LivingEntityUseItemEvent;
|
||||
import net.minecraftforge.event.entity.living.LivingEvent;
|
||||
import net.minecraftforge.event.entity.player.ArrowLooseEvent;
|
||||
import net.minecraftforge.event.entity.player.PlayerEvent;
|
||||
|
@ -34,7 +33,6 @@ import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeStormTroop
|
|||
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerArrowShot;
|
||||
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerGrimReaperSprint;
|
||||
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerJump;
|
||||
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerQuenched;
|
||||
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeArrowShot;
|
||||
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeGrimReaperSprint;
|
||||
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeJump;
|
||||
|
@ -107,33 +105,6 @@ public class LivingArmourHandler
|
|||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void onFinishedItem(LivingEntityUseItemEvent.Finish event)
|
||||
{
|
||||
if (event.getEntityLiving() instanceof EntityPlayer)
|
||||
{
|
||||
EntityPlayer player = (EntityPlayer) event.getEntityLiving();
|
||||
ItemStack heldStack = event.getItem();
|
||||
|
||||
if (heldStack != null && heldStack.getItemUseAction() == EnumAction.DRINK)
|
||||
{
|
||||
if (player.getItemInUseCount() <= 1)
|
||||
{
|
||||
if (LivingArmour.hasFullSet(player))
|
||||
{
|
||||
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
|
||||
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
|
||||
if (armour != null)
|
||||
{
|
||||
//Stat tracker~
|
||||
StatTrackerQuenched.incrementCounter(armour);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void onPlayerClick(PlayerInteractEvent event)
|
||||
{
|
||||
|
|
|
@ -34,9 +34,6 @@ import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerNightSight;
|
|||
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerPhysicalProtect;
|
||||
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSolarPowered;
|
||||
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSprintAttack;
|
||||
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerBattleHungry;
|
||||
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerDigSlowdown;
|
||||
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerMeleeDecrease;
|
||||
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeDigging;
|
||||
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeExperience;
|
||||
import WayofTime.bloodmagic.util.Utils;
|
||||
|
@ -65,11 +62,6 @@ public class StatTrackerHandler
|
|||
{
|
||||
StatTrackerDigging.incrementCounter(armour);
|
||||
LivingArmourUpgradeDigging.hasDug(armour);
|
||||
|
||||
if (player.isPotionActive(MobEffects.MINING_FATIGUE))
|
||||
{
|
||||
StatTrackerDigSlowdown.incrementCounter(armour);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -170,12 +162,6 @@ public class StatTrackerHandler
|
|||
{
|
||||
StatTrackerMeleeDamage.incrementCounter(armour, amount);
|
||||
|
||||
if (player.isPotionActive(MobEffects.WEAKNESS))
|
||||
StatTrackerMeleeDecrease.incrementCounter(armour, amount);
|
||||
|
||||
if (player.isPotionActive(MobEffects.HUNGER))
|
||||
StatTrackerBattleHungry.incrementCounter(armour, amount);
|
||||
|
||||
if (player.worldObj.getLight(player.getPosition()) <= 9)
|
||||
StatTrackerNightSight.incrementCounter(armour, amount);
|
||||
|
||||
|
|
|
@ -496,6 +496,7 @@ tooltip.BloodMagic.livingArmour.upgrade.battleHunger=Battle Hungry
|
|||
tooltip.BloodMagic.livingArmour.upgrade.quenched=Quenched
|
||||
tooltip.BloodMagic.livingArmour.upgrade.meleeDecrease=Dulled Blade
|
||||
tooltip.BloodMagic.livingArmour.upgrade.digSlowdown=Weakened Pick
|
||||
tooltip.BloodMagic.livingArmour.upgrade.stormTrooper=Storm Trooper
|
||||
tooltip.BloodMagic.livingArmour.upgrade.level=%s (Level %d)
|
||||
tooltip.BloodMagic.livingArmour.upgrade.progress=%s (%d/100)
|
||||
tooltip.BloodMagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s
|
||||
|
@ -668,10 +669,10 @@ ritual.BloodMagic.fellingRitual.fellingRange.info=(Cutting) The range that the r
|
|||
ritual.BloodMagic.fellingRitual.chest.info=(Chest) The location of the inventory that the ritual will place the results into.
|
||||
ritual.BloodMagic.pumpRitual.pumpRange.info=(Pump) The region that the ritual will look for fluids to grab from the world.
|
||||
|
||||
ritual.BloodMagic.downgradeRitual.dialogue.bow.1=So, Mortal, you wish to gain more power...
|
||||
ritual.BloodMagic.downgradeRitual.dialogue.bow.200=By kneeling at this altar, you may gain further strength, however you will have to give up something as recompense...
|
||||
ritual.BloodMagic.downgradeRitual.dialogue.bow.400=All it takes is a little sacrifice. By forfeighting your aim with a bow, you may attain further heights in other aspects.
|
||||
ritual.BloodMagic.downgradeRitual.dialogue.bow.600=What will you choose...
|
||||
ritual.BloodMagic.downgradeRitual.dialogue.bow.1=So, mortal, you want to gain more power...?
|
||||
ritual.BloodMagic.downgradeRitual.dialogue.bow.100=Of course you must know that everything has a cost... I cannot simply grant you more power without you paying something in return...
|
||||
ritual.BloodMagic.downgradeRitual.dialogue.bow.300=If you lay an offering before me, you will forsake your perception, preventing you from using long-ranged projectiles with any form of accuracy. Arrows will no longer be your key to victory.
|
||||
ritual.BloodMagic.downgradeRitual.dialogue.bow.500=But in return, I will unlock your armour so that it may grow even further... All you have to do is kneel before this altar with the correct offering...
|
||||
|
||||
# Chat
|
||||
chat.BloodMagic.altarMaker.setTier=Set Tier to: %d
|
||||
|
|
Loading…
Reference in a new issue