Removed the stat trackers for the downgrades and prevented downgrades from combining with each other in an anvil.

This commit is contained in:
WayofTime 2016-10-09 10:44:50 -04:00
parent ed8427c04e
commit f74f46ab4a
25 changed files with 122 additions and 742 deletions

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@ -96,4 +96,9 @@ public abstract class LivingArmourUpgrade
{ {
return false; return false;
} }
public boolean isDowngrade()
{
return false;
}
} }

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@ -73,9 +73,4 @@ public abstract class StatTracker
public abstract boolean providesUpgrade(String key); public abstract boolean providesUpgrade(String key);
public abstract void onArmourUpgradeAdded(LivingArmourUpgrade upgrade); public abstract void onArmourUpgradeAdded(LivingArmourUpgrade upgrade);
public boolean isTrackerDowngrade()
{
return false;
}
} }

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@ -9,6 +9,7 @@ import net.minecraft.item.Item;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World; import net.minecraft.world.World;
import net.minecraftforge.items.IItemHandler;
import net.minecraftforge.oredict.OreDictionary; import net.minecraftforge.oredict.OreDictionary;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade; import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
@ -132,4 +133,48 @@ public class LivingArmourDowngradeRecipe
{ {
return this.input; return this.input;
} }
public void consumeInventory(IItemHandler inv)
{
for (int i = 0; i < inv.getSlots(); i++)
{
ItemStack stack = inv.getStackInSlot(i);
if (stack == null)
{
continue;
}
if (stack.getItem().hasContainerItem(stack))
{
inv.extractItem(i, stack.stackSize, false);
inv.insertItem(i, stack.getItem().getContainerItem(stack), false);
} else
{
inv.extractItem(i, 1, false);
}
}
}
protected ItemStack getContainerItem(ItemStack stack)
{
if (stack == null)
{
return null;
}
ItemStack copyStack = stack.copy();
if (copyStack.getItem().hasContainerItem(stack))
{
return copyStack.getItem().getContainerItem(copyStack);
}
copyStack.stackSize--;
if (copyStack.stackSize <= 0)
{
return null;
}
return copyStack;
}
} }

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@ -252,12 +252,6 @@ public class LivingArmour implements ILivingArmour
} }
} }
if ((allowOnlyDowngrades != tracker.isTrackerDowngrade()))
{
tracker.onDeactivatedTick(world, player, this);
continue;
}
if (tracker.onTick(world, player, this)) if (tracker.onTick(world, player, this))
{ {
List<LivingArmourUpgrade> upgradeList = tracker.getUpgrades(); List<LivingArmourUpgrade> upgradeList = tracker.getUpgrades();

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@ -75,4 +75,10 @@ public class LivingArmourUpgradeBattleHungry extends LivingArmourUpgrade
{ {
return tooltipBase + "battleHunger"; return tooltipBase + "battleHunger";
} }
@Override
public boolean isDowngrade()
{
return true;
}
} }

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@ -55,4 +55,10 @@ public class LivingArmourUpgradeCrippledArm extends LivingArmourUpgrade
{ {
return tooltipBase + "crippledArm"; return tooltipBase + "crippledArm";
} }
@Override
public boolean isDowngrade()
{
return true;
}
} }

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@ -75,4 +75,10 @@ public class LivingArmourUpgradeDigSlowdown extends LivingArmourUpgrade
{ {
return tooltipBase + "digSlowdown"; return tooltipBase + "digSlowdown";
} }
@Override
public boolean isDowngrade()
{
return true;
}
} }

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@ -66,4 +66,10 @@ public class LivingArmourUpgradeDisoriented extends LivingArmourUpgrade
{ {
return tooltipBase + "disoriented"; return tooltipBase + "disoriented";
} }
@Override
public boolean isDowngrade()
{
return true;
}
} }

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@ -3,8 +3,10 @@ package WayofTime.bloodmagic.livingArmour.downgrade;
import WayofTime.bloodmagic.api.Constants; import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.ILivingArmour; import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade; import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import com.google.common.collect.HashMultimap; import com.google.common.collect.HashMultimap;
import com.google.common.collect.Multimap; import com.google.common.collect.Multimap;
import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.attributes.AttributeModifier; import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
@ -74,4 +76,10 @@ public class LivingArmourUpgradeMeleeDecrease extends LivingArmourUpgrade
{ {
return tooltipBase + "meleeDecrease"; return tooltipBase + "meleeDecrease";
} }
@Override
public boolean isDowngrade()
{
return true;
}
} }

View file

@ -55,4 +55,10 @@ public class LivingArmourUpgradeQuenched extends LivingArmourUpgrade
{ {
return tooltipBase + "quenched"; return tooltipBase + "quenched";
} }
@Override
public boolean isDowngrade()
{
return true;
}
} }

View file

@ -97,4 +97,10 @@ public class LivingArmourUpgradeSlippery extends LivingArmourUpgrade
{ {
return tooltipBase + "slippery"; return tooltipBase + "slippery";
} }
@Override
public boolean isDowngrade()
{
return true;
}
} }

View file

@ -73,4 +73,10 @@ public class LivingArmourUpgradeSlowness extends LivingArmourUpgrade
{ {
return tooltipBase + "slowness"; return tooltipBase + "slowness";
} }
@Override
public boolean isDowngrade()
{
return true;
}
} }

View file

@ -9,7 +9,7 @@ import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
public class LivingArmourUpgradeStormTrooper extends LivingArmourUpgrade public class LivingArmourUpgradeStormTrooper extends LivingArmourUpgrade
{ {
public static final int[] costs = new int[] { -150 }; public static final int[] costs = new int[] { -10, -25, -40, 65, -90 };
public static final float[] inaccuracy = new float[] { 0.04f, 0.08f, 0.12f, 0.16f, 0.2f }; public static final float[] inaccuracy = new float[] { 0.04f, 0.08f, 0.12f, 0.16f, 0.2f };
public LivingArmourUpgradeStormTrooper(int level) public LivingArmourUpgradeStormTrooper(int level)
@ -37,7 +37,7 @@ public class LivingArmourUpgradeStormTrooper extends LivingArmourUpgrade
@Override @Override
public int getMaxTier() public int getMaxTier()
{ {
return 1; return 5;
} }
@Override @Override
@ -61,4 +61,10 @@ public class LivingArmourUpgradeStormTrooper extends LivingArmourUpgrade
{ {
return tooltipBase + "stormTrooper"; return tooltipBase + "stormTrooper";
} }
@Override
public boolean isDowngrade()
{
return true;
}
} }

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@ -1,130 +0,0 @@
package WayofTime.bloodmagic.livingArmour.tracker.downgrade;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import WayofTime.bloodmagic.api.livingArmour.StatTracker;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeBattleHungry;
import WayofTime.bloodmagic.util.Utils;
public class StatTrackerBattleHungry extends StatTracker
{
public double totalDamageDealt = 0;
public static HashMap<LivingArmour, Double> changeMap = new HashMap<LivingArmour, Double>();
public static int[] damageRequired = new int[] { 200, 800, 1300, 2500, 3800, 5000 };
public static void incrementCounter(LivingArmour armour, double damage)
{
changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + damage : damage);
}
@Override
public String getUniqueIdentifier()
{
return Constants.Mod.MODID + ".tracker.battleHunger";
}
@Override
public void resetTracker()
{
this.totalDamageDealt = 0;
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
totalDamageDealt = tag.getDouble(Constants.Mod.MODID + ".tracker.battleHunger");
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
tag.setDouble(Constants.Mod.MODID + ".tracker.battleHunger", totalDamageDealt);
}
@Override
public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour)
{
if (changeMap.containsKey(livingArmour))
{
double change = Math.abs(changeMap.get(livingArmour));
if (change > 0)
{
totalDamageDealt += Math.abs(changeMap.get(livingArmour));
System.out.println(totalDamageDealt);
changeMap.put(livingArmour, 0d);
this.markDirty();
return true;
}
}
return false;
}
@Override
public void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour)
{
if (changeMap.containsKey(livingArmour))
{
changeMap.remove(livingArmour);
}
}
@Override
public List<LivingArmourUpgrade> getUpgrades()
{
List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
for (int i = 0; i < 5; i++)
{
if (totalDamageDealt >= damageRequired[i])
{
upgradeList.add(new LivingArmourUpgradeBattleHungry(i));
}
}
return upgradeList;
}
@Override
public double getProgress(LivingArmour livingArmour, int currentLevel)
{
return Utils.calculateStandardProgress(totalDamageDealt, damageRequired, currentLevel);
}
@Override
public boolean providesUpgrade(String key)
{
return key.equals(Constants.Mod.MODID + ".upgrade.battleHunger");
}
@Override
public void onArmourUpgradeAdded(LivingArmourUpgrade upgrade)
{
if (upgrade instanceof LivingArmourUpgradeBattleHungry)
{
int level = upgrade.getUpgradeLevel();
if (level < damageRequired.length)
{
totalDamageDealt = Math.max(totalDamageDealt, damageRequired[level]);
this.markDirty();
}
}
}
@Override
public boolean isTrackerDowngrade()
{
return true;
}
}

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@ -1,130 +0,0 @@
package WayofTime.bloodmagic.livingArmour.tracker.downgrade;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import WayofTime.bloodmagic.api.livingArmour.StatTracker;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeDigSlowdown;
import WayofTime.bloodmagic.util.Utils;
public class StatTrackerDigSlowdown extends StatTracker
{
public int totalBlocksDug = 0;
public static HashMap<LivingArmour, Integer> changeMap = new HashMap<LivingArmour, Integer>();
public static int[] blocksRequired = new int[] { 64, 128, 250, 400, 700, 1200, 2000, 3500, 6000, 10000 };
public static void incrementCounter(LivingArmour armour)
{
changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + 1 : 1);
}
@Override
public String getUniqueIdentifier()
{
return Constants.Mod.MODID + ".tracker.digSlowdown";
}
@Override
public void resetTracker()
{
this.totalBlocksDug = 0;
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
totalBlocksDug = tag.getInteger(Constants.Mod.MODID + ".tracker.digSlowdown");
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
tag.setInteger(Constants.Mod.MODID + ".tracker.digSlowdown", totalBlocksDug);
}
@Override
public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour)
{
if (changeMap.containsKey(livingArmour))
{
int change = Math.abs(changeMap.get(livingArmour));
if (change > 0)
{
totalBlocksDug += Math.abs(changeMap.get(livingArmour));
changeMap.put(livingArmour, 0);
this.markDirty();
return true;
}
}
return false;
}
@Override
public void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour)
{
if (changeMap.containsKey(livingArmour))
{
changeMap.remove(livingArmour);
}
}
@Override
public List<LivingArmourUpgrade> getUpgrades()
{
List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
for (int i = 0; i < 10; i++)
{
if (totalBlocksDug >= blocksRequired[i])
{
upgradeList.add(new LivingArmourUpgradeDigSlowdown(i));
}
}
return upgradeList;
}
@Override
public double getProgress(LivingArmour livingArmour, int currentLevel)
{
return Utils.calculateStandardProgress(totalBlocksDug, blocksRequired, currentLevel);
}
@Override
public boolean providesUpgrade(String key)
{
return key.equals(Constants.Mod.MODID + ".upgrade.digSlowdown");
}
@Override
public void onArmourUpgradeAdded(LivingArmourUpgrade upgrade)
{
if (upgrade instanceof LivingArmourUpgradeDigSlowdown)
{
int level = upgrade.getUpgradeLevel();
if (level < blocksRequired.length)
{
totalBlocksDug = Math.max(totalBlocksDug, blocksRequired[level]);
this.markDirty();
}
}
}
@Override
public boolean isTrackerDowngrade()
{
return true;
}
}

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@ -1,129 +0,0 @@
package WayofTime.bloodmagic.livingArmour.tracker.downgrade;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import WayofTime.bloodmagic.api.livingArmour.StatTracker;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeMeleeDecrease;
import WayofTime.bloodmagic.util.Utils;
public class StatTrackerMeleeDecrease extends StatTracker
{
public double totalDamageDealt = 0;
public static HashMap<LivingArmour, Double> changeMap = new HashMap<LivingArmour, Double>();
public static int[] damageRequired = new int[] { 40, 100, 200, 350, 650, 1000, 1500, 2000, 3500, 7500 };
public static void incrementCounter(LivingArmour armour, double damage)
{
changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + damage : damage);
}
@Override
public String getUniqueIdentifier()
{
return Constants.Mod.MODID + ".tracker.meleeDecrease";
}
@Override
public void resetTracker()
{
this.totalDamageDealt = 0;
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
totalDamageDealt = tag.getDouble(Constants.Mod.MODID + ".tracker.meleeDecrease");
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
tag.setDouble(Constants.Mod.MODID + ".tracker.meleeDecrease", totalDamageDealt);
}
@Override
public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour)
{
if (changeMap.containsKey(livingArmour))
{
double change = Math.abs(changeMap.get(livingArmour));
if (change > 0)
{
totalDamageDealt += Math.abs(changeMap.get(livingArmour));
changeMap.put(livingArmour, 0d);
this.markDirty();
return true;
}
}
return false;
}
@Override
public void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour)
{
if (changeMap.containsKey(livingArmour))
{
changeMap.remove(livingArmour);
}
}
@Override
public List<LivingArmourUpgrade> getUpgrades()
{
List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
for (int i = 0; i < 10; i++)
{
if (totalDamageDealt >= damageRequired[i])
{
upgradeList.add(new LivingArmourUpgradeMeleeDecrease(i));
}
}
return upgradeList;
}
@Override
public double getProgress(LivingArmour livingArmour, int currentLevel)
{
return Utils.calculateStandardProgress(totalDamageDealt, damageRequired, currentLevel);
}
@Override
public boolean providesUpgrade(String key)
{
return key.equals(Constants.Mod.MODID + ".upgrade.meleeDecrease");
}
@Override
public void onArmourUpgradeAdded(LivingArmourUpgrade upgrade)
{
if (upgrade instanceof LivingArmourUpgradeMeleeDecrease)
{
int level = upgrade.getUpgradeLevel();
if (level < damageRequired.length)
{
totalDamageDealt = Math.max(totalDamageDealt, damageRequired[level]);
this.markDirty();
}
}
}
@Override
public boolean isTrackerDowngrade()
{
return true;
}
}

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@ -1,129 +0,0 @@
package WayofTime.bloodmagic.livingArmour.tracker.downgrade;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import WayofTime.bloodmagic.api.livingArmour.StatTracker;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeQuenched;
import WayofTime.bloodmagic.util.Utils;
public class StatTrackerQuenched extends StatTracker
{
public int totalQuafs = 0;
public static HashMap<LivingArmour, Integer> changeMap = new HashMap<LivingArmour, Integer>();
public static int[] quafsRequired = new int[] { 16 };
public static void incrementCounter(LivingArmour armour)
{
changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + 1 : 1);
}
@Override
public String getUniqueIdentifier()
{
return Constants.Mod.MODID + ".tracker.quenched";
}
@Override
public void resetTracker()
{
this.totalQuafs = 0;
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
totalQuafs = tag.getInteger(Constants.Mod.MODID + ".tracker.quenched");
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
tag.setInteger(Constants.Mod.MODID + ".tracker.quenched", totalQuafs);
}
@Override
public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour)
{
if (changeMap.containsKey(livingArmour))
{
int change = Math.abs(changeMap.get(livingArmour));
if (change > 0)
{
totalQuafs += Math.abs(changeMap.get(livingArmour));
changeMap.put(livingArmour, 0);
this.markDirty();
return true;
}
}
return false;
}
@Override
public void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour)
{
if (changeMap.containsKey(livingArmour))
{
changeMap.remove(livingArmour);
}
}
@Override
public List<LivingArmourUpgrade> getUpgrades()
{
List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
for (int i = 0; i < 1; i++)
{
if (totalQuafs >= quafsRequired[i])
{
upgradeList.add(new LivingArmourUpgradeQuenched(i));
}
}
return upgradeList;
}
@Override
public double getProgress(LivingArmour livingArmour, int currentLevel)
{
return Utils.calculateStandardProgress(totalQuafs, quafsRequired, currentLevel);
}
@Override
public boolean providesUpgrade(String key)
{
return key.equals(Constants.Mod.MODID + ".upgrade.quenched");
}
@Override
public void onArmourUpgradeAdded(LivingArmourUpgrade upgrade)
{
if (upgrade instanceof LivingArmourUpgradeQuenched)
{
int level = upgrade.getUpgradeLevel();
if (level < quafsRequired.length)
{
totalQuafs = Math.max(totalQuafs, quafsRequired[level]);
this.markDirty();
}
}
}
@Override
public boolean isTrackerDowngrade()
{
return true;
}
}

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@ -1,141 +0,0 @@
package WayofTime.bloodmagic.livingArmour.tracker.downgrade;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import WayofTime.bloodmagic.api.livingArmour.StatTracker;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeSlowness;
import WayofTime.bloodmagic.util.Utils;
public class StatTrackerSlowness extends StatTracker
{
public static Map<EntityPlayer, Double> lastPosX = new HashMap<EntityPlayer, Double>();
public static Map<EntityPlayer, Double> lastPosZ = new HashMap<EntityPlayer, Double>();
public static int[] blocksRequired = new int[] { 200, 1000, 2000, 4000, 7000, 15000, 25000, 35000, 50000, 70000 };
public double totalMovement = 0;
@Override
public String getUniqueIdentifier()
{
return Constants.Mod.MODID + ".tracker.slowness";
}
@Override
public void resetTracker()
{
this.totalMovement = 0;
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
totalMovement = tag.getDouble(Constants.Mod.MODID + ".tracker.slowness");
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
tag.setDouble(Constants.Mod.MODID + ".tracker.slowness", totalMovement);
}
@Override
public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour)
{
if (!lastPosX.containsKey(player))
{
lastPosX.put(player, player.posX);
lastPosZ.put(player, player.posZ);
return false;
}
if (!player.onGround || !player.isPotionActive(MobEffects.SLOWNESS))
{
return false;
}
double distanceTravelled = Math.sqrt(Math.pow(lastPosX.get(player) - player.posX, 2) + Math.pow(lastPosZ.get(player) - player.posZ, 2));
if (distanceTravelled > 0.0001 && distanceTravelled < 2)
{
totalMovement += distanceTravelled;
lastPosX.put(player, player.posX);
lastPosZ.put(player, player.posZ);
markDirty();
return true;
}
lastPosX.put(player, player.posX);
lastPosZ.put(player, player.posZ);
return false;
}
@Override
public void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour)
{
}
@Override
public List<LivingArmourUpgrade> getUpgrades()
{
List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
for (int i = 0; i < 10; i++)
{
if (totalMovement >= blocksRequired[i])
{
upgradeList.add(new LivingArmourUpgradeSlowness(i));
}
}
return upgradeList;
}
@Override
public double getProgress(LivingArmour livingArmour, int currentLevel)
{
return Utils.calculateStandardProgress(totalMovement, blocksRequired, currentLevel);
}
@Override
public boolean providesUpgrade(String key)
{
return key.equals(Constants.Mod.MODID + ".upgrade.slowness");
}
@Override
public void onArmourUpgradeAdded(LivingArmourUpgrade upgrade)
{
if (upgrade instanceof LivingArmourUpgradeSlowness)
{
int level = upgrade.getUpgradeLevel();
if (level < blocksRequired.length)
{
totalMovement = Math.max(totalMovement, blocksRequired[level]);
this.markDirty();
}
}
}
@Override
public boolean isTrackerDowngrade()
{
return true;
}
}

View file

@ -31,11 +31,6 @@ import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSelfSacrifice;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSolarPowered; import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSolarPowered;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSprintAttack; import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSprintAttack;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerStepAssist; import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerStepAssist;
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerBattleHungry;
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerDigSlowdown;
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerMeleeDecrease;
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerQuenched;
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerSlowness;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeArrowShot; import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeArrowShot;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeCriticalStrike; import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeCriticalStrike;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeDigging; import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeDigging;
@ -85,12 +80,6 @@ public class ModArmourTrackers
LivingArmourHandler.registerStatTracker(StatTrackerNightSight.class); LivingArmourHandler.registerStatTracker(StatTrackerNightSight.class);
LivingArmourHandler.registerStatTracker(StatTrackerRepairing.class); LivingArmourHandler.registerStatTracker(StatTrackerRepairing.class);
LivingArmourHandler.registerStatTracker(StatTrackerMeleeDecrease.class);
LivingArmourHandler.registerStatTracker(StatTrackerSlowness.class);
LivingArmourHandler.registerStatTracker(StatTrackerBattleHungry.class);
LivingArmourHandler.registerStatTracker(StatTrackerQuenched.class);
LivingArmourHandler.registerStatTracker(StatTrackerDigSlowdown.class);
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSpeed(0)); LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSpeed(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeDigging(0)); LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeDigging(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradePoisonResist(0)); LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradePoisonResist(0));

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@ -484,7 +484,7 @@ public class ModRecipes
ItemStack bowStack = new ItemStack(Items.BOW); ItemStack bowStack = new ItemStack(Items.BOW);
Map<ItemStack, Pair<String, int[]>> dialogueMap = new HashMap<ItemStack, Pair<String, int[]>>(); Map<ItemStack, Pair<String, int[]>> dialogueMap = new HashMap<ItemStack, Pair<String, int[]>>();
dialogueMap.put(bowStack, Pair.of("bow", new int[] { 1, 200, 400, 600 })); dialogueMap.put(bowStack, Pair.of("bow", new int[] { 1, 100, 300, 500 }));
for (Entry<ItemStack, Pair<String, int[]>> entry : dialogueMap.entrySet()) for (Entry<ItemStack, Pair<String, int[]>> entry : dialogueMap.entrySet())
{ {

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@ -82,7 +82,11 @@ public class RitualLivingArmourDowngrade extends Ritual
if (player.isSneaking()) if (player.isSneaking())
{ {
//TODO: Check if you are kneeling on top of it. double distance2 = masterPos.offset(EnumFacing.UP).distanceSqToCenter(player.posX, player.posY, player.posZ);
if (distance2 > 1)
{
return;
}
BlockPos chestPos = masterPos.offset(masterRitualStone.getDirection(), 2).offset(EnumFacing.UP); BlockPos chestPos = masterPos.offset(masterRitualStone.getDirection(), 2).offset(EnumFacing.UP);
TileEntity tile = world.getTileEntity(chestPos); TileEntity tile = world.getTileEntity(chestPos);
@ -106,7 +110,6 @@ public class RitualLivingArmourDowngrade extends Ritual
LivingArmourDowngradeRecipe recipe = LivingArmourDowngradeRecipeRegistry.getMatchingRecipe(keyStack, recipeList, world, masterPos); LivingArmourDowngradeRecipe recipe = LivingArmourDowngradeRecipeRegistry.getMatchingRecipe(keyStack, recipeList, world, masterPos);
if (recipe != null) if (recipe != null)
{ {
LivingArmourUpgrade upgrade = recipe.getRecipeOutput(); LivingArmourUpgrade upgrade = recipe.getRecipeOutput();
if (LivingArmour.hasFullSet(player)) if (LivingArmour.hasFullSet(player))
{ {
@ -119,14 +122,8 @@ public class RitualLivingArmourDowngrade extends Ritual
if (armour.upgradeArmour(player, upgrade)) if (armour.upgradeArmour(player, upgrade))
{ {
ItemLivingArmour.setLivingArmour(chestStack, armour); ItemLivingArmour.setLivingArmour(chestStack, armour);
for (int i = 0; i < inv.getSlots(); i++)
{ recipe.consumeInventory(inv);
ItemStack invStack = inv.getStackInSlot(i);
if (invStack != null)
{
inv.extractItem(i, invStack.stackSize, false);
}
}
EntityLightningBolt lightning = new EntityLightningBolt(world, chestPos.getX(), chestPos.getY(), chestPos.getZ(), true); EntityLightningBolt lightning = new EntityLightningBolt(world, chestPos.getX(), chestPos.getY(), chestPos.getZ(), true);
world.spawnEntityInWorld(lightning); world.spawnEntityInWorld(lightning);

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@ -115,7 +115,7 @@ public class CraftingHandler
if (event.getLeft().getItem() == ModItems.UPGRADE_TOME && event.getRight().getItem() == ModItems.UPGRADE_TOME) if (event.getLeft().getItem() == ModItems.UPGRADE_TOME && event.getRight().getItem() == ModItems.UPGRADE_TOME)
{ {
LivingArmourUpgrade leftUpgrade = ItemHelper.LivingUpgrades.getUpgrade(event.getLeft()); LivingArmourUpgrade leftUpgrade = ItemHelper.LivingUpgrades.getUpgrade(event.getLeft());
if (leftUpgrade != null && ItemHelper.LivingUpgrades.getKey(event.getLeft()).equals(ItemHelper.LivingUpgrades.getKey(event.getRight()))) if (leftUpgrade != null && !leftUpgrade.isDowngrade() && ItemHelper.LivingUpgrades.getKey(event.getLeft()).equals(ItemHelper.LivingUpgrades.getKey(event.getRight())))
{ {
int leftLevel = ItemHelper.LivingUpgrades.getLevel(event.getLeft()); int leftLevel = ItemHelper.LivingUpgrades.getLevel(event.getLeft());
int rightLevel = ItemHelper.LivingUpgrades.getLevel(event.getRight()); int rightLevel = ItemHelper.LivingUpgrades.getLevel(event.getRight());

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@ -15,7 +15,6 @@ import net.minecraft.util.EnumHand;
import net.minecraft.world.World; import net.minecraft.world.World;
import net.minecraftforge.event.entity.EntityJoinWorldEvent; import net.minecraftforge.event.entity.EntityJoinWorldEvent;
import net.minecraftforge.event.entity.living.LivingDeathEvent; import net.minecraftforge.event.entity.living.LivingDeathEvent;
import net.minecraftforge.event.entity.living.LivingEntityUseItemEvent;
import net.minecraftforge.event.entity.living.LivingEvent; import net.minecraftforge.event.entity.living.LivingEvent;
import net.minecraftforge.event.entity.player.ArrowLooseEvent; import net.minecraftforge.event.entity.player.ArrowLooseEvent;
import net.minecraftforge.event.entity.player.PlayerEvent; import net.minecraftforge.event.entity.player.PlayerEvent;
@ -34,7 +33,6 @@ import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeStormTroop
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerArrowShot; import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerArrowShot;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerGrimReaperSprint; import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerGrimReaperSprint;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerJump; import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerJump;
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerQuenched;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeArrowShot; import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeArrowShot;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeGrimReaperSprint; import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeGrimReaperSprint;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeJump; import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeJump;
@ -107,33 +105,6 @@ public class LivingArmourHandler
} }
} }
@SubscribeEvent
public void onFinishedItem(LivingEntityUseItemEvent.Finish event)
{
if (event.getEntityLiving() instanceof EntityPlayer)
{
EntityPlayer player = (EntityPlayer) event.getEntityLiving();
ItemStack heldStack = event.getItem();
if (heldStack != null && heldStack.getItemUseAction() == EnumAction.DRINK)
{
if (player.getItemInUseCount() <= 1)
{
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null)
{
//Stat tracker~
StatTrackerQuenched.incrementCounter(armour);
}
}
}
}
}
}
@SubscribeEvent @SubscribeEvent
public void onPlayerClick(PlayerInteractEvent event) public void onPlayerClick(PlayerInteractEvent event)
{ {

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@ -34,9 +34,6 @@ import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerNightSight;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerPhysicalProtect; import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerPhysicalProtect;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSolarPowered; import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSolarPowered;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSprintAttack; import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSprintAttack;
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerBattleHungry;
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerDigSlowdown;
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerMeleeDecrease;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeDigging; import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeDigging;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeExperience; import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeExperience;
import WayofTime.bloodmagic.util.Utils; import WayofTime.bloodmagic.util.Utils;
@ -65,11 +62,6 @@ public class StatTrackerHandler
{ {
StatTrackerDigging.incrementCounter(armour); StatTrackerDigging.incrementCounter(armour);
LivingArmourUpgradeDigging.hasDug(armour); LivingArmourUpgradeDigging.hasDug(armour);
if (player.isPotionActive(MobEffects.MINING_FATIGUE))
{
StatTrackerDigSlowdown.incrementCounter(armour);
}
} }
} }
} }
@ -170,12 +162,6 @@ public class StatTrackerHandler
{ {
StatTrackerMeleeDamage.incrementCounter(armour, amount); StatTrackerMeleeDamage.incrementCounter(armour, amount);
if (player.isPotionActive(MobEffects.WEAKNESS))
StatTrackerMeleeDecrease.incrementCounter(armour, amount);
if (player.isPotionActive(MobEffects.HUNGER))
StatTrackerBattleHungry.incrementCounter(armour, amount);
if (player.worldObj.getLight(player.getPosition()) <= 9) if (player.worldObj.getLight(player.getPosition()) <= 9)
StatTrackerNightSight.incrementCounter(armour, amount); StatTrackerNightSight.incrementCounter(armour, amount);

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@ -496,6 +496,7 @@ tooltip.BloodMagic.livingArmour.upgrade.battleHunger=Battle Hungry
tooltip.BloodMagic.livingArmour.upgrade.quenched=Quenched tooltip.BloodMagic.livingArmour.upgrade.quenched=Quenched
tooltip.BloodMagic.livingArmour.upgrade.meleeDecrease=Dulled Blade tooltip.BloodMagic.livingArmour.upgrade.meleeDecrease=Dulled Blade
tooltip.BloodMagic.livingArmour.upgrade.digSlowdown=Weakened Pick tooltip.BloodMagic.livingArmour.upgrade.digSlowdown=Weakened Pick
tooltip.BloodMagic.livingArmour.upgrade.stormTrooper=Storm Trooper
tooltip.BloodMagic.livingArmour.upgrade.level=%s (Level %d) tooltip.BloodMagic.livingArmour.upgrade.level=%s (Level %d)
tooltip.BloodMagic.livingArmour.upgrade.progress=%s (%d/100) tooltip.BloodMagic.livingArmour.upgrade.progress=%s (%d/100)
tooltip.BloodMagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s tooltip.BloodMagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s
@ -668,10 +669,10 @@ ritual.BloodMagic.fellingRitual.fellingRange.info=(Cutting) The range that the r
ritual.BloodMagic.fellingRitual.chest.info=(Chest) The location of the inventory that the ritual will place the results into. ritual.BloodMagic.fellingRitual.chest.info=(Chest) The location of the inventory that the ritual will place the results into.
ritual.BloodMagic.pumpRitual.pumpRange.info=(Pump) The region that the ritual will look for fluids to grab from the world. ritual.BloodMagic.pumpRitual.pumpRange.info=(Pump) The region that the ritual will look for fluids to grab from the world.
ritual.BloodMagic.downgradeRitual.dialogue.bow.1=So, Mortal, you wish to gain more power... ritual.BloodMagic.downgradeRitual.dialogue.bow.1=So, mortal, you want to gain more power...?
ritual.BloodMagic.downgradeRitual.dialogue.bow.200=By kneeling at this altar, you may gain further strength, however you will have to give up something as recompense... ritual.BloodMagic.downgradeRitual.dialogue.bow.100=Of course you must know that everything has a cost... I cannot simply grant you more power without you paying something in return...
ritual.BloodMagic.downgradeRitual.dialogue.bow.400=All it takes is a little sacrifice. By forfeighting your aim with a bow, you may attain further heights in other aspects. ritual.BloodMagic.downgradeRitual.dialogue.bow.300=If you lay an offering before me, you will forsake your perception, preventing you from using long-ranged projectiles with any form of accuracy. Arrows will no longer be your key to victory.
ritual.BloodMagic.downgradeRitual.dialogue.bow.600=What will you choose... ritual.BloodMagic.downgradeRitual.dialogue.bow.500=But in return, I will unlock your armour so that it may grow even further... All you have to do is kneel before this altar with the correct offering...
# Chat # Chat
chat.BloodMagic.altarMaker.setTier=Set Tier to: %d chat.BloodMagic.altarMaker.setTier=Set Tier to: %d