Removed the stat trackers for the downgrades and prevented downgrades from combining with each other in an anvil.

This commit is contained in:
WayofTime 2016-10-09 10:44:50 -04:00
parent ed8427c04e
commit f74f46ab4a
25 changed files with 122 additions and 742 deletions

View file

@ -115,7 +115,7 @@ public class CraftingHandler
if (event.getLeft().getItem() == ModItems.UPGRADE_TOME && event.getRight().getItem() == ModItems.UPGRADE_TOME)
{
LivingArmourUpgrade leftUpgrade = ItemHelper.LivingUpgrades.getUpgrade(event.getLeft());
if (leftUpgrade != null && ItemHelper.LivingUpgrades.getKey(event.getLeft()).equals(ItemHelper.LivingUpgrades.getKey(event.getRight())))
if (leftUpgrade != null && !leftUpgrade.isDowngrade() && ItemHelper.LivingUpgrades.getKey(event.getLeft()).equals(ItemHelper.LivingUpgrades.getKey(event.getRight())))
{
int leftLevel = ItemHelper.LivingUpgrades.getLevel(event.getLeft());
int rightLevel = ItemHelper.LivingUpgrades.getLevel(event.getRight());

View file

@ -15,7 +15,6 @@ import net.minecraft.util.EnumHand;
import net.minecraft.world.World;
import net.minecraftforge.event.entity.EntityJoinWorldEvent;
import net.minecraftforge.event.entity.living.LivingDeathEvent;
import net.minecraftforge.event.entity.living.LivingEntityUseItemEvent;
import net.minecraftforge.event.entity.living.LivingEvent;
import net.minecraftforge.event.entity.player.ArrowLooseEvent;
import net.minecraftforge.event.entity.player.PlayerEvent;
@ -34,7 +33,6 @@ import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeStormTroop
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerArrowShot;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerGrimReaperSprint;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerJump;
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerQuenched;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeArrowShot;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeGrimReaperSprint;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeJump;
@ -107,33 +105,6 @@ public class LivingArmourHandler
}
}
@SubscribeEvent
public void onFinishedItem(LivingEntityUseItemEvent.Finish event)
{
if (event.getEntityLiving() instanceof EntityPlayer)
{
EntityPlayer player = (EntityPlayer) event.getEntityLiving();
ItemStack heldStack = event.getItem();
if (heldStack != null && heldStack.getItemUseAction() == EnumAction.DRINK)
{
if (player.getItemInUseCount() <= 1)
{
if (LivingArmour.hasFullSet(player))
{
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null)
{
//Stat tracker~
StatTrackerQuenched.incrementCounter(armour);
}
}
}
}
}
}
@SubscribeEvent
public void onPlayerClick(PlayerInteractEvent event)
{

View file

@ -34,9 +34,6 @@ import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerNightSight;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerPhysicalProtect;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSolarPowered;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSprintAttack;
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerBattleHungry;
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerDigSlowdown;
import WayofTime.bloodmagic.livingArmour.tracker.downgrade.StatTrackerMeleeDecrease;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeDigging;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeExperience;
import WayofTime.bloodmagic.util.Utils;
@ -65,11 +62,6 @@ public class StatTrackerHandler
{
StatTrackerDigging.incrementCounter(armour);
LivingArmourUpgradeDigging.hasDug(armour);
if (player.isPotionActive(MobEffects.MINING_FATIGUE))
{
StatTrackerDigSlowdown.incrementCounter(armour);
}
}
}
}
@ -170,12 +162,6 @@ public class StatTrackerHandler
{
StatTrackerMeleeDamage.incrementCounter(armour, amount);
if (player.isPotionActive(MobEffects.WEAKNESS))
StatTrackerMeleeDecrease.incrementCounter(armour, amount);
if (player.isPotionActive(MobEffects.HUNGER))
StatTrackerBattleHungry.incrementCounter(armour, amount);
if (player.worldObj.getLight(player.getPosition()) <= 9)
StatTrackerNightSight.incrementCounter(armour, amount);