Updated the books, worked more on the new self-sacrifice mechanics, allowed the teleposer to telepose entities across dimensions, changed the Focus of the Ellipsoid so that it now places blocks from a chest underneath the MRS.
This commit is contained in:
parent
c71edfb937
commit
f74e4993cf
15 changed files with 371 additions and 61 deletions
|
@ -94,6 +94,12 @@ public class ItemIncense extends Item implements IIncense
|
|||
{
|
||||
return 200;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getTickRate(ItemStack stack)
|
||||
{
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getRedColour(ItemStack stack)
|
||||
|
|
|
@ -401,6 +401,7 @@ public class ItemRitualDiviner extends EnergyItems implements IRitualDiviner
|
|||
|
||||
public void rotateRituals(World world, EntityPlayer player, ItemStack stack, boolean next)
|
||||
{
|
||||
this.voidStoredLocation(stack);
|
||||
int maxRitualID = Rituals.getNumberOfRituals();
|
||||
String currentRitualID = this.getCurrentRitual(stack);
|
||||
|
||||
|
@ -487,6 +488,7 @@ public class ItemRitualDiviner extends EnergyItems implements IRitualDiviner
|
|||
@Override
|
||||
public int cycleDirection(ItemStack itemStack)
|
||||
{
|
||||
this.voidStoredLocation(itemStack);
|
||||
int direction = this.getDirection(itemStack);
|
||||
|
||||
if(direction < 4)
|
||||
|
|
|
@ -91,11 +91,11 @@ public class SacrificialDagger extends Item
|
|||
@Override
|
||||
public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player)
|
||||
{
|
||||
if (this.canUseForSacrifice(stack))
|
||||
{
|
||||
player.setItemInUse(stack, this.getMaxItemUseDuration(stack));
|
||||
return stack;
|
||||
}
|
||||
// if (this.canUseForSacrifice(stack))
|
||||
// {
|
||||
// player.setItemInUse(stack, this.getMaxItemUseDuration(stack));
|
||||
// return stack;
|
||||
// }
|
||||
|
||||
if (!player.capabilities.isCreativeMode)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue