Testing the infrastructure and adding more things such as AreaDescriptor transforms and checking for overlaps.
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10 changed files with 429 additions and 5 deletions
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package WayofTime.bloodmagic.structures;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.Mirror;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.Rotation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.ChunkPos;
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import net.minecraft.world.WorldServer;
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import net.minecraft.world.gen.structure.template.PlacementSettings;
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import net.minecraft.world.gen.structure.template.Template;
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import net.minecraft.world.gen.structure.template.TemplateManager;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
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public class DungeonStructure
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{
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final ResourceLocation resource;
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Map<EnumFacing, List<BlockPos>> doorMap = new HashMap<EnumFacing, List<BlockPos>>(); //Map of doors. The EnumFacing indicates what way this door faces.
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List<AreaDescriptor> descriptorList = new ArrayList<AreaDescriptor>();
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public DungeonStructure(ResourceLocation resource, Map<EnumFacing, List<BlockPos>> doorMap, List<AreaDescriptor> descriptorList)
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{
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this.resource = resource;
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this.doorMap = doorMap;
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this.descriptorList = descriptorList;
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}
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public List<AreaDescriptor> getAreaDescriptors(PlacementSettings settings, BlockPos offset)
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{
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List<AreaDescriptor> newList = new ArrayList<AreaDescriptor>();
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for (AreaDescriptor desc : descriptorList)
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{
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newList.add(desc.rotateDescriptor(settings).offset(offset));
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}
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return newList;
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}
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public List<BlockPos> getDoorOffsetsForFacing(PlacementSettings settings, EnumFacing facing)
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{
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List<BlockPos> offsetList = new ArrayList<BlockPos>();
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EnumFacing originalFacing = DungeonUtil.reverseRotate(settings.getMirror(), settings.getRotation(), facing);
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if (doorMap.containsKey(originalFacing))
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{
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List<BlockPos> doorList = doorMap.get(originalFacing);
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for (BlockPos doorPos : doorList)
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{
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offsetList.add(Template.transformedBlockPos(settings, doorPos));
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}
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}
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return offsetList;
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}
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public boolean placeStructureAtPosition(Random rand, Mirror mirror, Rotation rotation, WorldServer world, BlockPos pos)
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{
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if (pos == null)
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return false;
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MinecraftServer minecraftserver = world.getMinecraftServer();
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TemplateManager templatemanager = world.getStructureTemplateManager();
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ResourceLocation resource = new ResourceLocation(Constants.Mod.MODID, "Corridor1");
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Template template = templatemanager.func_189942_b(minecraftserver, resource);
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if (template == null)
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{
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System.out.println("Invalid template for location: " + resource);
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return false;
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}
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PlacementSettings settings = new PlacementSettings();
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Mirror mir = mirror;
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if (mir == null)
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{
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mir = Mirror.NONE;
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}
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settings.setMirror(mir);
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Rotation rot;
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rot = rotation;
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if (rot == null)
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rot = Rotation.NONE;
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settings.setRotation(rot);
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settings.setIgnoreEntities(true);
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settings.setChunk((ChunkPos) null);
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settings.setReplacedBlock((Block) null);
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settings.setIgnoreStructureBlock(false);
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// settings.func_189946_a(MathHelper.clamp_float(schema.integrity, 0.0F, 1.0F));
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BlockPos offset = Template.transformedBlockPos(settings, new BlockPos(0, 0, 0));
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BlockPos finalPos = pos.add(offset);
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template.addBlocksToWorldChunk(world, finalPos, settings);
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return true;
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}
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}
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