Testing the infrastructure and adding more things such as AreaDescriptor transforms and checking for overlaps.
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10 changed files with 429 additions and 5 deletions
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package WayofTime.bloodmagic.structures;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.gen.structure.template.PlacementSettings;
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import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
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public class DungeonRoom
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{
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protected Map<DungeonStructure, BlockPos> structureMap = new HashMap<DungeonStructure, BlockPos>();
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public List<AreaDescriptor> getAreaDescriptors(PlacementSettings settings, BlockPos position)
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{
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return new ArrayList<AreaDescriptor>();
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}
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}
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