Interface cleanup

Specifying public in an interface is redundant.
This commit is contained in:
Nick 2016-03-14 18:55:44 -07:00
parent 76b3c14499
commit f5d02b2807
10 changed files with 49 additions and 46 deletions

View file

@ -7,21 +7,21 @@ import net.minecraft.world.World;
public interface IRoutingNode
{
public void connectMasterToRemainingNode(World world, List<BlockPos> alreadyChecked, IMasterRoutingNode master);
void connectMasterToRemainingNode(World world, List<BlockPos> alreadyChecked, IMasterRoutingNode master);
public BlockPos getBlockPos();
BlockPos getBlockPos();
public List<BlockPos> getConnected();
List<BlockPos> getConnected();
public BlockPos getMasterPos();
BlockPos getMasterPos();
public boolean isConnectionEnabled(BlockPos testPos);
boolean isConnectionEnabled(BlockPos testPos);
public boolean isMaster(IMasterRoutingNode master);
boolean isMaster(IMasterRoutingNode master);
public void addConnection(BlockPos pos1);
void addConnection(BlockPos pos1);
public void removeConnection(BlockPos pos1);
void removeConnection(BlockPos pos1);
public void removeAllConnections();
void removeAllConnections();
}