Interface cleanup
Specifying public in an interface is redundant.
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10 changed files with 49 additions and 46 deletions
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@ -7,21 +7,21 @@ import net.minecraft.world.World;
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public interface IRoutingNode
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{
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public void connectMasterToRemainingNode(World world, List<BlockPos> alreadyChecked, IMasterRoutingNode master);
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void connectMasterToRemainingNode(World world, List<BlockPos> alreadyChecked, IMasterRoutingNode master);
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public BlockPos getBlockPos();
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BlockPos getBlockPos();
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public List<BlockPos> getConnected();
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List<BlockPos> getConnected();
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public BlockPos getMasterPos();
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BlockPos getMasterPos();
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public boolean isConnectionEnabled(BlockPos testPos);
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boolean isConnectionEnabled(BlockPos testPos);
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public boolean isMaster(IMasterRoutingNode master);
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boolean isMaster(IMasterRoutingNode master);
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public void addConnection(BlockPos pos1);
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void addConnection(BlockPos pos1);
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public void removeConnection(BlockPos pos1);
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void removeConnection(BlockPos pos1);
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public void removeAllConnections();
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void removeAllConnections();
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}
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