Interface cleanup

Specifying public in an interface is redundant.
This commit is contained in:
Nick 2016-03-14 18:55:44 -07:00
parent 76b3c14499
commit f5d02b2807
10 changed files with 49 additions and 46 deletions

View file

@ -6,15 +6,15 @@ package WayofTime.bloodmagic.api.soul;
*/
public interface IDemonWillConduit
{
public int getWeight();
int getWeight();
public double fillDemonWill(EnumDemonWillType type, double amount, boolean doFill);
double fillDemonWill(EnumDemonWillType type, double amount, boolean doFill);
public double drainDemonWill(EnumDemonWillType type, double amount, boolean doDrain);
double drainDemonWill(EnumDemonWillType type, double amount, boolean doDrain);
public boolean canFill(EnumDemonWillType type);
boolean canFill(EnumDemonWillType type);
public boolean canDrain(EnumDemonWillType type);
boolean canDrain(EnumDemonWillType type);
public double getCurrentWill(EnumDemonWillType type);
double getCurrentWill(EnumDemonWillType type);
}

View file

@ -5,7 +5,7 @@ import net.minecraft.item.ItemStack;
public interface IDemonWillGem
{
/**
*
*
* @param willGemStack
* - The ItemStack for this demon will gem.
* @param willStack
@ -13,20 +13,20 @@ public interface IDemonWillGem
* @return - The remainder willStack after the will has been absorbed into
* the gem. Return null if there is no will left in the stack.
*/
public ItemStack fillDemonWillGem(ItemStack willGemStack, ItemStack willStack);
ItemStack fillDemonWillGem(ItemStack willGemStack, ItemStack willStack);
/**
* Returns the number of souls that are left in the soul gem. Returns a
* double because souls can be fractionally drained.
*
*
*/
public double getWill(EnumDemonWillType type, ItemStack willGemStack);
double getWill(EnumDemonWillType type, ItemStack willGemStack);
public void setWill(EnumDemonWillType type, ItemStack willGemStack, double amount);
void setWill(EnumDemonWillType type, ItemStack willGemStack, double amount);
public int getMaxWill(EnumDemonWillType type, ItemStack willGemStack);
int getMaxWill(EnumDemonWillType type, ItemStack willGemStack);
public double drainWill(EnumDemonWillType type, ItemStack stack, double drainAmount);
double drainWill(EnumDemonWillType type, ItemStack stack, double drainAmount);
public double fillWill(EnumDemonWillType type, ItemStack stack, double fillAmount);
double fillWill(EnumDemonWillType type, ItemStack stack, double fillAmount);
}

View file

@ -7,5 +7,5 @@ import net.minecraft.item.ItemStack;
public interface IDemonWillWeapon
{
public List<ItemStack> getRandomDemonWillDrop(EntityLivingBase killedEntity, EntityLivingBase attackingEntity, ItemStack stack, int looting);
List<ItemStack> getRandomDemonWillDrop(EntityLivingBase killedEntity, EntityLivingBase attackingEntity, ItemStack stack, int looting);
}