Interface cleanup
Specifying public in an interface is redundant.
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10 changed files with 49 additions and 46 deletions
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@ -15,34 +15,37 @@ import com.google.common.collect.Multimap;
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*/
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public interface ILivingArmour
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{
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public Multimap<String, AttributeModifier> getAttributeModifiers();
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Multimap<String, AttributeModifier> getAttributeModifiers();
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public boolean upgradeArmour(EntityPlayer user, LivingArmourUpgrade upgrade);
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boolean upgradeArmour(EntityPlayer user, LivingArmourUpgrade upgrade);
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public boolean removeUpgrade(EntityPlayer user, LivingArmourUpgrade upgrade);
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boolean removeUpgrade(EntityPlayer user, LivingArmourUpgrade upgrade);
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public void notifyPlayerOfUpgrade(EntityPlayer user, LivingArmourUpgrade upgrade);
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void notifyPlayerOfUpgrade(EntityPlayer user, LivingArmourUpgrade upgrade);
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/**
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* Ticks the upgrades and stat trackers, passing in the world and player as
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* well as the LivingArmour
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*
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* @param world
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* - The World
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* @param player
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* - The player wearing the Armour
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*/
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public void onTick(World world, EntityPlayer player);
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void onTick(World world, EntityPlayer player);
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public void readFromNBT(NBTTagCompound tag);
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void readFromNBT(NBTTagCompound tag);
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public void writeToNBT(NBTTagCompound tag, boolean forceWrite);
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void writeToNBT(NBTTagCompound tag, boolean forceWrite);
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/**
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* Writes the LivingArmour to the NBTTag. This will only write the trackers
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* that are dirty.
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*
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* @param tag
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* - The NBT tag to write to
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*/
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public void writeDirtyToNBT(NBTTagCompound tag);
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void writeDirtyToNBT(NBTTagCompound tag);
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public void writeToNBT(NBTTagCompound tag);
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void writeToNBT(NBTTagCompound tag);
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}
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