Working on an Incense mechanic... You'll find out!
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7 changed files with 221 additions and 8 deletions
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@ -1,19 +1,23 @@
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package WayofTime.alchemicalWizardry.common.block;
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import WayofTime.alchemicalWizardry.AlchemicalWizardry;
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import net.minecraft.block.Block;
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import java.util.Random;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.block.material.Material;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import WayofTime.alchemicalWizardry.AlchemicalWizardry;
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import WayofTime.alchemicalWizardry.common.tileEntity.TECrucible;
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public class BlockCrucible extends Block
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public class BlockCrucible extends BlockContainer
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{
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public BlockCrucible()
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{
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super(Material.anvil);
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this.setCreativeTab(AlchemicalWizardry.tabBloodMagic);
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this.setBlockName("blockIncence");
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this.setBlockName("blockCrucible");
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}
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@Override
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@ -39,4 +43,20 @@ public class BlockCrucible extends Block
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{
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return false;
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}
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@Override
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public TileEntity createNewTileEntity(World world, int meta)
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{
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return new TECrucible();
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}
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@Override
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public void randomDisplayTick(World world, int x, int y, int z, Random rand)
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{
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if (rand.nextInt(3) != 0)
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{
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TECrucible tile = (TECrucible)world.getTileEntity(x, y, z);
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tile.spawnClientParticle(world, x, y, z, rand);
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}
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}
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}
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