Part 2 of ARC Recipe Implementation
Added the ability for FluidStacks to be used as inputs and outputs, with a bit of cribbing off of how Mekanism handled their FluidStackIngredient.
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12 changed files with 634 additions and 16 deletions
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@ -3,11 +3,14 @@ package wayoftime.bloodmagic.common.recipe;
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import java.util.function.Consumer;
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import net.minecraft.data.IFinishedRecipe;
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import net.minecraft.fluid.Fluids;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.Items;
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import net.minecraft.item.crafting.Ingredient;
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import net.minecraftforge.common.Tags;
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import net.minecraftforge.fluids.FluidStack;
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import wayoftime.bloodmagic.BloodMagic;
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import wayoftime.bloodmagic.api.event.recipes.FluidStackIngredient;
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import wayoftime.bloodmagic.common.block.BloodMagicBlocks;
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import wayoftime.bloodmagic.common.data.recipe.builder.ARCRecipeBuilder;
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@ -17,7 +20,7 @@ public class ARCRecipeProvider implements ISubRecipeProvider
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public void addRecipes(Consumer<IFinishedRecipe> consumer)
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{
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String basePath = "arc/";
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ARCRecipeBuilder.arc(Ingredient.fromTag(Tags.Items.GEMS_DIAMOND), Ingredient.fromTag(Tags.Items.BONES), new ItemStack(BloodMagicBlocks.BLOOD_ALTAR.get())).addRandomOutput(new ItemStack(Items.DIAMOND), 0.5).build(consumer, BloodMagic.rl(basePath + "test1"));
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ARCRecipeBuilder.arc(Ingredient.fromTag(Tags.Items.GEMS_DIAMOND), Ingredient.fromItems(Items.ACACIA_BOAT), new ItemStack(BloodMagicBlocks.BLOOD_ALTAR.get())).build(consumer, BloodMagic.rl(basePath + "test2"));
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ARCRecipeBuilder.arc(Ingredient.fromTag(Tags.Items.GEMS_DIAMOND), Ingredient.fromTag(Tags.Items.BONES), null, new ItemStack(BloodMagicBlocks.BLOOD_ALTAR.get()), null).addRandomOutput(new ItemStack(Items.DIAMOND), 0.5).build(consumer, BloodMagic.rl(basePath + "test1"));
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ARCRecipeBuilder.arc(Ingredient.fromTag(Tags.Items.GEMS_DIAMOND), Ingredient.fromItems(Items.ACACIA_BOAT), FluidStackIngredient.from(Fluids.LAVA, 1000), new ItemStack(BloodMagicBlocks.BLOOD_ALTAR.get()), new FluidStack(Fluids.WATER, 100)).build(consumer, BloodMagic.rl(basePath + "test2"));
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}
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}
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