Part 2 of ARC Recipe Implementation
Added the ability for FluidStacks to be used as inputs and outputs, with a bit of cribbing off of how Mekanism handled their FluidStackIngredient.
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12 changed files with 634 additions and 16 deletions
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@ -141,10 +141,15 @@ public class Constants
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public static final String ITEM = "item";
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public static final String COUNT = "count";
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public static final String NBT = "nbt";
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public static final String TAG = "tag";
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public static final String TYPE = "type";
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public static final String TEXTURE = "texture";
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public static final String CONDITIONS = "conditions";
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public static final String CHANCE = "chance";
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public static final String FLUID = "fluid";
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public static final String AMOUNT = "amount";
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public static final String INPUT_FLUID = "inputfluid";
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public static final String OUTPUT_FLUID = "outputfluid";
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public static final String ALTAR_TIER = Constants.NBT.ALTAR_TIER;
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public static final String ALTAR_SYPHON = "altarSyphon";
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