Part 2 of ARC Recipe Implementation

Added the ability for FluidStacks to be used as inputs and outputs, with a bit of cribbing off of how Mekanism handled their FluidStackIngredient.
This commit is contained in:
WayofTime 2020-10-27 10:40:39 -04:00
parent f9327d8f5a
commit f0d62b997a
12 changed files with 634 additions and 16 deletions

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@ -141,10 +141,15 @@ public class Constants
public static final String ITEM = "item";
public static final String COUNT = "count";
public static final String NBT = "nbt";
public static final String TAG = "tag";
public static final String TYPE = "type";
public static final String TEXTURE = "texture";
public static final String CONDITIONS = "conditions";
public static final String CHANCE = "chance";
public static final String FLUID = "fluid";
public static final String AMOUNT = "amount";
public static final String INPUT_FLUID = "inputfluid";
public static final String OUTPUT_FLUID = "outputfluid";
public static final String ALTAR_TIER = Constants.NBT.ALTAR_TIER;
public static final String ALTAR_SYPHON = "altarSyphon";