Added a temporary texture overlay (borrowed from the Faithful 32x texture pack, until a unique one is made) for the corrupted zombie. Generalized enough so that new mobs can have them added easily.
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4 changed files with 70 additions and 32 deletions
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@ -16,6 +16,7 @@ import WayofTime.bloodmagic.api.altar.IBloodAltar;
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import WayofTime.bloodmagic.api.iface.IAltarReader;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
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import WayofTime.bloodmagic.entity.mob.EntityCorruptedZombie;
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import WayofTime.bloodmagic.tile.TileIncenseAltar;
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import WayofTime.bloodmagic.tile.TileInversionPillar;
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import WayofTime.bloodmagic.util.ChatUtil;
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@ -39,12 +40,12 @@ public class ItemSigilDivination extends ItemSigilBase implements IAltarReader
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// DungeonTester.testDungeonElementWithOutput((WorldServer) world, player.getPosition());
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// }
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// if (!world.isRemote)
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// {
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// EntityCorruptedZombie fred = new EntityCorruptedZombie(world);
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// fred.setPosition(player.posX, player.posY, player.posZ);
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// world.spawnEntityInWorld(fred);
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// }
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if (!world.isRemote)
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{
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EntityCorruptedZombie fred = new EntityCorruptedZombie(world);
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fred.setPosition(player.posX, player.posY, player.posZ);
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world.spawnEntityInWorld(fred);
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}
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if (!world.isRemote)
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{
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