- Changed the growth behavior of the crystals

- Fixed Potion getting for various methods
- Started work on crystal automation ritual
- Finished first iteration of the iterator of AreaDescriptor
This commit is contained in:
WayofTime 2016-03-24 14:11:05 -04:00
parent 78ed6a18e4
commit f0730791f7
20 changed files with 298 additions and 109 deletions

View file

@ -3,7 +3,9 @@ package WayofTime.bloodmagic.util;
import WayofTime.bloodmagic.api.altar.EnumAltarComponent;
import WayofTime.bloodmagic.registry.ModBlocks;
import WayofTime.bloodmagic.tile.TileInventory;
import com.google.common.collect.Iterables;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.enchantment.EnchantmentHelper;
@ -11,6 +13,7 @@ import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.MobEffects;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.Item;
@ -212,7 +215,7 @@ public class Utils
public static float applyPotionDamageCalculations(EntityLivingBase attackedEntity, DamageSource source, float damage)
{
Potion resistance = Potion.getPotionFromResourceLocation("resistance");
Potion resistance = MobEffects.resistance;
if (source.isDamageAbsolute())
{