- Changed the growth behavior of the crystals

- Fixed Potion getting for various methods
- Started work on crystal automation ritual
- Finished first iteration of the iterator of AreaDescriptor
This commit is contained in:
WayofTime 2016-03-24 14:11:05 -04:00
parent 78ed6a18e4
commit f0730791f7
20 changed files with 298 additions and 109 deletions

View file

@ -5,6 +5,7 @@ import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
@ -50,7 +51,7 @@ public class LivingArmourUpgradeSolarPowered extends LivingArmourUpgrade
if (fireResistTime[this.level] != 0 && counter % fireResistCooldown[this.level] == 0)
{
player.addPotionEffect(new PotionEffect(Potion.getPotionFromResourceLocation("fireResistance"), fireResistTime[this.level], 0, false, false));
player.addPotionEffect(new PotionEffect(MobEffects.fireResistance, fireResistTime[this.level], 0, false, false));
}
}
}