Reworked more rituals, allowed Int3 to be created from BlockPos - note for future, may replace Int3 with Vec3i for future use
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13 changed files with 90 additions and 87 deletions
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@ -34,16 +34,16 @@ public class RitualEffectOmegaStalling extends RitualEffect
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return;
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}
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TileEntity tile = world.getTileEntity(x, y + 5, z);
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TileEntity tile = world.getTileEntity(pos.offsetUp(5));
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if(tile instanceof TileEntityBeacon)
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{
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int levels = ((TileEntityBeacon) tile).getLevels();
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int levels = ((TileEntityBeacon) tile).getField(0);
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if(levels >= 4)
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{
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int horizontalRadius = 100;
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int verticalRadius = 100;
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List<EntityPlayer> playerList = SpellHelper.getPlayersInRange(world, x + 0.5, y + 0.5, z + 0.5, horizontalRadius, verticalRadius);
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List<EntityPlayer> playerList = SpellHelper.getPlayersInRange(world, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, horizontalRadius, verticalRadius);
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for(EntityPlayer player : playerList)
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{
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