Reworked more rituals, allowed Int3 to be created from BlockPos - note for future, may replace Int3 with Vec3i for future use
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13 changed files with 90 additions and 87 deletions
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@ -35,7 +35,7 @@ public class RitualEffectLeap extends RitualEffect
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double range = 2.0;
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List<EntityLivingBase> livingList = SpellHelper.getLivingEntitiesInRange(world, x + 0.5, y + 0.5, z + 0.5, range, range);
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List<EntityLivingBase> livingList = SpellHelper.getLivingEntitiesInRange(world, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, range, range);
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if (livingList == null)
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{
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