Readded Spike and Updraft Arrays. Also WIP Day Array

This commit is contained in:
WayofTime 2020-12-28 16:28:33 -05:00
parent 64b20227b2
commit f01a743a3e
22 changed files with 928 additions and 426 deletions

View file

@ -12,7 +12,10 @@ import wayoftime.bloodmagic.BloodMagic;
import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffect;
import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffectBinding;
import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffectCrafting;
import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffectDay;
import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffectMovement;
import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffectSpike;
import wayoftime.bloodmagic.common.alchemyarray.AlchemyArrayEffectUpdraft;
import wayoftime.bloodmagic.impl.BloodMagicAPI;
import wayoftime.bloodmagic.recipe.RecipeAlchemyArray;
@ -33,6 +36,9 @@ public class AlchemyArrayRegistry
public static void registerBaseArrays()
{
registerEffect(BloodMagic.rl("array/movement"), new AlchemyArrayEffectMovement());
registerEffect(BloodMagic.rl("array/updraft"), new AlchemyArrayEffectUpdraft());
registerEffect(BloodMagic.rl("array/spike"), new AlchemyArrayEffectSpike());
registerEffect(BloodMagic.rl("array/day"), new AlchemyArrayEffectDay());
}
public static AlchemyArrayEffect getEffect(World world, ResourceLocation rl, RecipeAlchemyArray recipe)