Added several environmental-based abilities to the Wind and Fire armours. Tweaked the base armour penetration protection on the Omega armour to be a bit more balanced. Made the extra HP bar more fancy! :)
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19d768bbfb
commit
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8 changed files with 192 additions and 42 deletions
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@ -1,8 +1,11 @@
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package WayofTime.alchemicalWizardry.common.omega;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.potion.Potion;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.world.World;
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import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentRegistry;
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import WayofTime.alchemicalWizardry.common.items.armour.OmegaArmour;
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@ -23,7 +26,31 @@ public class OmegaParadigmFire extends OmegaParadigm
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@Override
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public void onUpdate(World world, EntityPlayer player, ItemStack stack)
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{
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if(world.getWorldTime() % 100 == 0 && !world.isRemote)
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{
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boolean isInLava = player.isInsideOfMaterial(Material.lava);
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if(player.isBurning() && player.getHealth() < player.getMaxHealth())
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{
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player.addPotionEffect(new PotionEffect(Potion.regeneration.id, 200, isInLava ? 1 : 0, true));
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}
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if(player.isBurning())
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{
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player.addPotionEffect(new PotionEffect(Potion.damageBoost.id, isInLava ? 400 : 200, isInLava ? 1 : 0, true));
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}
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if(player.isInWater())
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{
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player.addPotionEffect(new PotionEffect(Potion.digSlowdown.id, 200, 2, true));
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player.addPotionEffect(new PotionEffect(Potion.moveSlowdown.id, 200, 2, true));
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player.addPotionEffect(new PotionEffect(Potion.weakness.id, 200, 1, true));
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}
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}
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if(player.isBurning())
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{
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player.addPotionEffect(new PotionEffect(Potion.fireResistance.id, 200, 0, true));
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}
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}
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@Override
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