Remembered after the fact to add the new stuff too.
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108
src/main/java/WayofTime/bloodmagic/ritual/RitualMeteor.java
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108
src/main/java/WayofTime/bloodmagic/ritual/RitualMeteor.java
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package WayofTime.bloodmagic.ritual;
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import java.util.ArrayList;
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import java.util.List;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
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import WayofTime.bloodmagic.api.ritual.EnumRuneType;
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import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
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import WayofTime.bloodmagic.api.ritual.Ritual;
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import WayofTime.bloodmagic.api.ritual.RitualComponent;
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import WayofTime.bloodmagic.entity.projectile.EntityMeteor;
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import WayofTime.bloodmagic.meteor.MeteorRegistry;
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public class RitualMeteor extends Ritual
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{
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public static final String ITEM_RANGE = "itemRange";
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public RitualMeteor()
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{
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super("ritualMeteor", 0, 1000000, "ritual." + Constants.Mod.MODID + ".meteorRitual");
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addBlockRange(ITEM_RANGE, new AreaDescriptor.Rectangle(new BlockPos(0, 1, 0), 1));
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setMaximumVolumeAndDistanceOfRange(ITEM_RANGE, 0, 10, 10);
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}
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@Override
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public void performRitual(IMasterRitualStone masterRitualStone)
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{
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World world = masterRitualStone.getWorldObj();
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BlockPos pos = masterRitualStone.getBlockPos();
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AreaDescriptor itemDetectionRange = getBlockRange(ITEM_RANGE);
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List<EntityItem> itemList = world.getEntitiesWithinAABB(EntityItem.class, itemDetectionRange.getAABB(pos));
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for (EntityItem entityItem : itemList)
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{
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ItemStack stack = entityItem.getEntityItem();
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if (MeteorRegistry.hasMeteorForItem(stack))
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{
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EntityMeteor meteor = new EntityMeteor(world, pos.getX(), 260, pos.getZ(), 0, -0.1, 0);
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meteor.setMeteorStack(stack.copy());
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world.spawnEntityInWorld(meteor);
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entityItem.setDead();
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masterRitualStone.setActive(false);
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}
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}
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}
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@Override
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public int getRefreshTime()
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{
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return 1;
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}
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@Override
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public int getRefreshCost()
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{
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return 0;
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}
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@Override
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public ArrayList<RitualComponent> getComponents()
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{
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ArrayList<RitualComponent> components = new ArrayList<RitualComponent>();
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this.addParallelRunes(components, 2, 0, EnumRuneType.FIRE);
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this.addOffsetRunes(components, 3, 1, 0, EnumRuneType.AIR);
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this.addOffsetRunes(components, 4, 2, 0, EnumRuneType.AIR);
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this.addOffsetRunes(components, 5, 3, 0, EnumRuneType.DUSK);
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this.addCornerRunes(components, 4, 0, EnumRuneType.DUSK);
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for (int i = 4; i <= 6; i++)
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{
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this.addParallelRunes(components, 4, 0, EnumRuneType.EARTH);
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}
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this.addParallelRunes(components, 8, 0, EnumRuneType.EARTH);
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this.addParallelRunes(components, 8, 1, EnumRuneType.EARTH);
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this.addParallelRunes(components, 7, 1, EnumRuneType.EARTH);
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this.addParallelRunes(components, 7, 2, EnumRuneType.EARTH);
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this.addParallelRunes(components, 6, 2, EnumRuneType.FIRE);
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this.addParallelRunes(components, 6, 3, EnumRuneType.WATER);
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this.addParallelRunes(components, 5, 3, EnumRuneType.WATER);
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this.addParallelRunes(components, 5, 4, EnumRuneType.AIR);
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this.addOffsetRunes(components, 1, 4, 4, EnumRuneType.AIR);
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this.addParallelRunes(components, 4, 4, EnumRuneType.AIR);
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this.addOffsetRunes(components, 2, 4, 4, EnumRuneType.WATER);
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this.addOffsetRunes(components, 2, 3, 4, EnumRuneType.FIRE);
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this.addCornerRunes(components, 3, 4, EnumRuneType.FIRE);
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return components;
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}
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@Override
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public Ritual getNewCopy()
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{
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return new RitualMeteor();
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}
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}
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