Remembered after the fact to add the new stuff too.
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package WayofTime.bloodmagic.client.render.entity;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraftforge.fml.client.registry.IRenderFactory;
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import WayofTime.bloodmagic.entity.projectile.EntityMeteor;
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public class MeteorRenderFactory implements IRenderFactory<EntityMeteor>
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{
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@Override
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public Render<? super EntityMeteor> createRenderFor(RenderManager manager)
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{
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return new RenderEntityMeteor(manager);
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}
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}
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package WayofTime.bloodmagic.client.render.entity;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.util.ResourceLocation;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.client.render.model.ModelMeteor;
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import WayofTime.bloodmagic.entity.projectile.EntityMeteor;
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public class RenderEntityMeteor extends Render<EntityMeteor>
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{
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public ModelBase model = new ModelMeteor();
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private float scale = 1;
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private static final ResourceLocation resource = new ResourceLocation(Constants.Mod.MODID, "textures/models/Meteor.png");
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public RenderEntityMeteor(RenderManager renderManagerIn)
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{
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super(renderManagerIn);
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}
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@Override
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public void doRender(EntityMeteor entity, double x, double y, double z, float entityYaw, float partialTicks)
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{
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// GlStateManager.pushMatrix();
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// GlStateManager.translate((float) x, (float) y, (float) z);
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// GlStateManager.enableRescaleNormal();
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// GlStateManager.scale(0.5F, 0.5F, 0.5F);
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// GlStateManager.rotate(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
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// GlStateManager.rotate(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
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// this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
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// this.renderItem.renderItem(ItemComponent.getStack(ItemComponent.REAGENT_BLOODLIGHT), ItemCameraTransforms.TransformType.GROUND);
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// GlStateManager.disableRescaleNormal();
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// GlStateManager.popMatrix();
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GlStateManager.pushMatrix();
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GlStateManager.translate((float) x, (float) y, (float) z);
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GlStateManager.enableRescaleNormal();
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GlStateManager.scale(scale, scale, scale);
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this.bindTexture(this.getEntityTexture(entity));
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// GL11.glRotatef(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * f1, 0.0F, 1.0F, 0.0F);
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// GL11.glRotatef(180.0f - entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * f1, 1.0F, 0.0F, 0.0f);
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model.render(entity, 0, (float) x, (float) y, (float) z, entityYaw, partialTicks);
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GlStateManager.disableRescaleNormal();
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GlStateManager.popMatrix();
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super.doRender(entity, x, y, z, entityYaw, partialTicks);
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}
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@Override
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protected ResourceLocation getEntityTexture(EntityMeteor entity)
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{
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return resource;
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}
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}
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