Remembered after the fact to add the new stuff too.

This commit is contained in:
WayofTime 2016-07-13 17:19:02 -04:00
parent e3b3d69d1d
commit ee71072969
8 changed files with 580 additions and 0 deletions

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package WayofTime.bloodmagic.client.render.entity;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraftforge.fml.client.registry.IRenderFactory;
import WayofTime.bloodmagic.entity.projectile.EntityMeteor;
public class MeteorRenderFactory implements IRenderFactory<EntityMeteor>
{
@Override
public Render<? super EntityMeteor> createRenderFor(RenderManager manager)
{
return new RenderEntityMeteor(manager);
}
}

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package WayofTime.bloodmagic.client.render.entity;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.util.ResourceLocation;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.client.render.model.ModelMeteor;
import WayofTime.bloodmagic.entity.projectile.EntityMeteor;
public class RenderEntityMeteor extends Render<EntityMeteor>
{
public ModelBase model = new ModelMeteor();
private float scale = 1;
private static final ResourceLocation resource = new ResourceLocation(Constants.Mod.MODID, "textures/models/Meteor.png");
public RenderEntityMeteor(RenderManager renderManagerIn)
{
super(renderManagerIn);
}
@Override
public void doRender(EntityMeteor entity, double x, double y, double z, float entityYaw, float partialTicks)
{
// GlStateManager.pushMatrix();
// GlStateManager.translate((float) x, (float) y, (float) z);
// GlStateManager.enableRescaleNormal();
// GlStateManager.scale(0.5F, 0.5F, 0.5F);
// GlStateManager.rotate(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
// GlStateManager.rotate(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
// this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
// this.renderItem.renderItem(ItemComponent.getStack(ItemComponent.REAGENT_BLOODLIGHT), ItemCameraTransforms.TransformType.GROUND);
// GlStateManager.disableRescaleNormal();
// GlStateManager.popMatrix();
GlStateManager.pushMatrix();
GlStateManager.translate((float) x, (float) y, (float) z);
GlStateManager.enableRescaleNormal();
GlStateManager.scale(scale, scale, scale);
this.bindTexture(this.getEntityTexture(entity));
// GL11.glRotatef(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * f1, 0.0F, 1.0F, 0.0F);
// GL11.glRotatef(180.0f - entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * f1, 1.0F, 0.0F, 0.0f);
model.render(entity, 0, (float) x, (float) y, (float) z, entityYaw, partialTicks);
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
@Override
protected ResourceLocation getEntityTexture(EntityMeteor entity)
{
return resource;
}
}