Playing with secondary effects provided by the offhand.

This commit is contained in:
WayofTime 2016-03-27 16:53:08 -04:00
parent 000ef44068
commit ed42650c2e
3 changed files with 76 additions and 20 deletions

View file

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package WayofTime.bloodmagic.api.iface;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
public interface ISentientSwordEffectProvider
{
public boolean applyOnHitEffect(EnumDemonWillType type, ItemStack swordStack, ItemStack providerStack, EntityLivingBase attacker, EntityLivingBase target);
public boolean providesEffectForWill(EnumDemonWillType type);
}