Playing with secondary effects provided by the offhand.
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package WayofTime.bloodmagic.api.iface;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.item.ItemStack;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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public interface ISentientSwordEffectProvider
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{
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public boolean applyOnHitEffect(EnumDemonWillType type, ItemStack swordStack, ItemStack providerStack, EntityLivingBase attacker, EntityLivingBase target);
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public boolean providesEffectForWill(EnumDemonWillType type);
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}
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